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| author | skal <pascal.massimino@gmail.com> | 2026-02-08 11:27:20 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-08 11:27:20 +0100 |
| commit | 106752fdb0b5d0a0d5362c1084ec431a8df41f59 (patch) | |
| tree | daaf3361fe6f490a740a6de845b9006ae0af0b16 /assets/final/shaders | |
| parent | 19131796f904661252d0b392de8b3629f4190d77 (diff) | |
fix(test_demo): Resolve compile errors and finalize timing decoupling
This commit addresses the previously reported compile errors in by correctly declaring and scoping , , and . This ensures the program compiles and runs as intended with the graphics loop decoupled from the audio clock.
Key fixes include:
- Making globally accessible.
- Declaring locally before its usage.
- Correctly scoping within the debug printing block.
- Ensuring all time variables and debug output accurately reflect graphics and audio time sources.
Diffstat (limited to 'assets/final/shaders')
0 files changed, 0 insertions, 0 deletions
