From b68c8d8cbe9274e42a89888186152d4ded1a2962 Mon Sep 17 00:00:00 2001 From: skal Date: Fri, 6 Feb 2026 06:51:16 +0100 Subject: feat(3d): Implement basic OBJ mesh asset pipeline Added support for loading and rendering OBJ meshes. - Updated asset_packer to parse .obj files into a binary format. - Added MeshAsset and GetMeshAsset helper to asset_manager. - Extended Object3D with mesh_asset_id and ObjectType::MESH. - Implemented mesh rasterization pipeline in Renderer3D. - Added a sample cube mesh and verified in test_3d_render. --- assets/final/shaders/renderer_3d.wgsl | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'assets/final/shaders/renderer_3d.wgsl') diff --git a/assets/final/shaders/renderer_3d.wgsl b/assets/final/shaders/renderer_3d.wgsl index f855052..e7cb810 100644 --- a/assets/final/shaders/renderer_3d.wgsl +++ b/assets/final/shaders/renderer_3d.wgsl @@ -40,6 +40,12 @@ fn vs_main(@builtin(vertex_index) vertex_index: u32, let obj = object_data.objects[instance_index]; let obj_type = obj.params.x; + if (obj_type == 5.0) { // MESH + var out: VertexOutput; + out.position = vec4(0.0, 0.0, 0.0, 0.0); + return out; + } + // Tight fit for Torus proxy hull (major radius 1.0, minor 0.4) if (obj_type == 3.0) { p.x = p.x * 1.5; -- cgit v1.2.3