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authorskal <pascal.massimino@gmail.com>2026-02-09 11:17:53 +0100
committerskal <pascal.massimino@gmail.com>2026-02-09 11:17:53 +0100
commitfd19130b3360d17b44247ec26533b20e051b7f8c (patch)
treef3116150299e320c4a5951aa7a2fdd1dc12a9511 /assets/final/shaders/chroma_aberration.wgsl
parent698649d30129ba26a7ad9c13a874686640f43972 (diff)
feat: WGSL Uniform Buffer Validation & Consolidation (Task #75)
- Added to validate WGSL/C++ struct alignment. - Integrated validation into . - Standardized uniform usage in , , , . - Renamed generic to specific names in WGSL and C++ to avoid collisions. - Added and updated . - handoff(Gemini): Completed Task #75.
Diffstat (limited to 'assets/final/shaders/chroma_aberration.wgsl')
-rw-r--r--assets/final/shaders/chroma_aberration.wgsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/assets/final/shaders/chroma_aberration.wgsl b/assets/final/shaders/chroma_aberration.wgsl
index bad3624..f84a393 100644
--- a/assets/final/shaders/chroma_aberration.wgsl
+++ b/assets/final/shaders/chroma_aberration.wgsl
@@ -10,13 +10,13 @@ struct CommonUniforms {
beat: f32,
audio_intensity: f32,
};
-struct EffectParams {
+struct ChromaAberrationParams {
offset_scale: f32,
angle: f32,
};
@group(0) @binding(2) var<uniform> uniforms: CommonUniforms;
-@group(0) @binding(3) var<uniform> params: EffectParams;
+@group(0) @binding(3) var<uniform> params: ChromaAberrationParams;
@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4<f32> {
var pos = array<vec2<f32>, 3>(