From ff4108b383e8b543a298debdb3518a19e08d74ab Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 9 Feb 2026 14:56:51 +0100 Subject: refactor: Move .spec audio assets to assets/final/music subdirectory - Created assets/final/music/ directory for audio samples - Moved 14 .spec files from assets/final/ to assets/final/music/ - Updated demo_assets.txt and test_demo_assets.txt with music/ prefix - Updated gen_spectrograms.sh to output to new location - CMakeLists.txt unchanged (still uses assets/final/ as base) handoff(Claude): Music assets reorganized into subdirectory --- assets/final/demo_assets.txt | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) (limited to 'assets/final/demo_assets.txt') diff --git a/assets/final/demo_assets.txt b/assets/final/demo_assets.txt index 819c9c9..96f86f9 100644 --- a/assets/final/demo_assets.txt +++ b/assets/final/demo_assets.txt @@ -1,22 +1,22 @@ # Asset Name, Compression Type, Filename/Placeholder, Description # --- Drum & Percussion Samples --- -KICK_1, NONE, KICK_606.spec, "606 Kick" -KICK_2, NONE, KICK_90S_2.spec, "90s Kick" -SNARE_1, NONE, SNARE_808.spec, "808 Snare" -SNARE_2, NONE, SNARE_909_TUNE_8.spec, "909 Snare" -SNARE_3, NONE, SNARE_BLUE_ROOM.spec, "Snare Blue Room" -HIHAT_1, NONE, HIHAT_CLOSED_DMX.spec, "DMX Closed Hi-hat" -HIHAT_2, NONE, HIHAT_CLOSED_DUFF.spec, "Duff Closed Hi-hat" -HIHAT_3, NONE, HIHAT_CLOSED_ER_1.spec, "ER-1 Closed Hi-hat" -CRASH_1, NONE, CRASH_DMX.spec, "DMX Crash" -RIDE_1, NONE, RIDE_CUP_1.spec, "Ride Cymbal" -SPLASH_1, NONE, SPLASH_GROUNDED.spec, "Splash Cymbal" +KICK_1, NONE, music/KICK_606.spec, "606 Kick" +KICK_2, NONE, music/KICK_90S_2.spec, "90s Kick" +SNARE_1, NONE, music/SNARE_808.spec, "808 Snare" +SNARE_2, NONE, music/SNARE_909_TUNE_8.spec, "909 Snare" +SNARE_3, NONE, music/SNARE_BLUE_ROOM.spec, "Snare Blue Room" +HIHAT_1, NONE, music/HIHAT_CLOSED_DMX.spec, "DMX Closed Hi-hat" +HIHAT_2, NONE, music/HIHAT_CLOSED_DUFF.spec, "Duff Closed Hi-hat" +HIHAT_3, NONE, music/HIHAT_CLOSED_ER_1.spec, "ER-1 Closed Hi-hat" +CRASH_1, NONE, music/CRASH_DMX.spec, "DMX Crash" +RIDE_1, NONE, music/RIDE_CUP_1.spec, "Ride Cymbal" +SPLASH_1, NONE, music/SPLASH_GROUNDED.spec, "Splash Cymbal" # --- Melodic Samples --- -BASS_1, NONE, BASS_GUITAR_FEEL.spec, "Bass Guitar" -BASS_2, NONE, BASS_SYNTH_1.spec, "Synth Bass 1" -BASS_3, NONE, SYNTH_BASS_DISTORT.spec, "Distorted Synth Bass" +BASS_1, NONE, music/BASS_GUITAR_FEEL.spec, "Bass Guitar" +BASS_2, NONE, music/BASS_SYNTH_1.spec, "Synth Bass 1" +BASS_3, NONE, music/SYNTH_BASS_DISTORT.spec, "Distorted Synth Bass" # --- Procedural Textures --- NOISE_TEX, PROC(gen_noise, 1234, 16), _, "Procedural noise texture for bump mapping" -- cgit v1.2.3