From 75bdd2f8c17169422d175ed2d9dfceb9acb0fe77 Mon Sep 17 00:00:00 2001 From: skal Date: Fri, 6 Feb 2026 02:14:30 +0100 Subject: refactor(gpu): Implement compile-time BVH toggle via shader composition Completed Task #18-B optimization and refactoring. - Replaced runtime branching in shader with compile-time snippet substitution in ShaderComposer. - Added 'scene_query_bvh.wgsl' and 'scene_query_linear.wgsl' as distinct snippets. - Refactored Renderer3D to manage two separate pipelines (with and without BVH). - Updated ShaderComposer to support snippet substitution during composition. - Verified both paths with test_3d_render (default and --no-bvh). - Removed temporary shader hacks and cleaned up renderer_3d.wgsl. --- assets/final/demo_assets.txt | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'assets/final/demo_assets.txt') diff --git a/assets/final/demo_assets.txt b/assets/final/demo_assets.txt index 5ba2ec2..c38da51 100644 --- a/assets/final/demo_assets.txt +++ b/assets/final/demo_assets.txt @@ -44,5 +44,6 @@ SHADER_SKYBOX, NONE, shaders/skybox.wgsl, "Skybox background shader" SHADER_MATH_SDF_SHAPES, NONE, shaders/math/sdf_shapes.wgsl, "SDF Shapes Snippet" SHADER_MATH_SDF_UTILS, NONE, shaders/math/sdf_utils.wgsl, "SDF Utils Snippet" SHADER_RENDER_SHADOWS, NONE, shaders/render/shadows.wgsl, "Shadows Snippet" -SHADER_RENDER_SCENE_QUERY, NONE, shaders/render/scene_query.wgsl, "Scene Query Snippet" +SHADER_RENDER_SCENE_QUERY_BVH, NONE, shaders/render/scene_query_bvh.wgsl, "Scene Query Snippet (BVH)" +SHADER_RENDER_SCENE_QUERY_LINEAR, NONE, shaders/render/scene_query_linear.wgsl, "Scene Query Snippet (Linear)" SHADER_RENDER_LIGHTING_UTILS, NONE, shaders/render/lighting_utils.wgsl, "Lighting Utils Snippet" \ No newline at end of file -- cgit v1.2.3