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authorskal <pascal.massimino@gmail.com>2026-02-13 08:21:34 +0100
committerskal <pascal.massimino@gmail.com>2026-02-13 08:21:34 +0100
commiteb15703a3f87e4eadc8839b06de12b9c6ec54023 (patch)
tree06dcbb3e40df2f08b433927c96335e104b4d0aa7 /assets/common/shaders/render/scene_query_linear.wgsl
parent10673f00dfece584ba81d581b69c9ba706a5ea5a (diff)
Refactor: Reorganize workspaces and remove assets/ directory
Workspace structure now: - workspaces/{main,test}/obj/ (3D models) - workspaces/{main,test}/shaders/ (WGSL shaders) - workspaces/{main,test}/music/ (audio samples) Changes: - Moved workspaces/*/assets/music/ → workspaces/*/music/ - Updated assets.txt paths (assets/music/ → music/) - Moved test_demo.{seq,track} to tools/ - Moved assets/originals/ → tools/originals/ - Removed assets/common/ (legacy, duplicated in workspaces) - Removed assets/final/ (legacy, superseded by workspaces) - Updated hot-reload paths in main.cc - Updated CMake references for test_demo and validation - Updated gen_spectrograms.sh paths handoff(Claude): Workspace reorganization complete
Diffstat (limited to 'assets/common/shaders/render/scene_query_linear.wgsl')
-rw-r--r--assets/common/shaders/render/scene_query_linear.wgsl56
1 files changed, 0 insertions, 56 deletions
diff --git a/assets/common/shaders/render/scene_query_linear.wgsl b/assets/common/shaders/render/scene_query_linear.wgsl
deleted file mode 100644
index 0497a40..0000000
--- a/assets/common/shaders/render/scene_query_linear.wgsl
+++ /dev/null
@@ -1,56 +0,0 @@
-#include "math/sdf_shapes"
-#include "math/sdf_utils"
-
-fn get_dist(p: vec3<f32>, obj_params: vec4<f32>) -> f32 {
- let obj_type = obj_params.x;
- if (obj_type == 1.0) { return length(p) - 1.0; } // Unit Sphere
- if (obj_type == 2.0) { return sdBox(p, vec3<f32>(1.0)); } // Unit Box
- if (obj_type == 3.0) { return sdTorus(p, vec2<f32>(1.0, 0.4)); } // Unit Torus
- if (obj_type == 4.0) { return sdPlane(p, vec3<f32>(0.0, 1.0, 0.0), 0.0); }
- if (obj_type == 5.0) { return sdBox(p, obj_params.yzw); } // MESH AABB
- return 100.0;
-}
-
-fn map_scene(p: vec3<f32>, skip_idx: u32) -> f32 {
-
- var d = 1000.0;
-
- let num_objects = arrayLength(&object_data.objects);
-
- for (var i = 0u; i < num_objects; i++) {
-
- if (i == skip_idx) { continue; }
-
- let obj = object_data.objects[i];
-
- let q = (obj.inv_model * vec4<f32>(p, 1.0)).xyz;
-
-
-
- // Extract scale factors from the model matrix
-
- let sx = length(obj.model[0].xyz);
-
- let sy = length(obj.model[1].xyz);
-
- let sz = length(obj.model[2].xyz);
-
-
-
- var s = min(sx, min(sy, sz));
-
- if (obj.params.x == 4.0) {
-
- s = sy; // Plane normal is (0,1,0) in local space
-
- }
-
-
-
- d = min(d, get_dist(q, obj.params) * s);
-
- }
-
- return d;
-
-}