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authorskal <pascal.massimino@gmail.com>2026-02-09 18:51:54 +0100
committerskal <pascal.massimino@gmail.com>2026-02-09 18:51:54 +0100
commit7790472dabfa0ecd06f3408d847860ec6072866e (patch)
tree5bce7b119f42d131daf746ddc052da2da5ff0650 /assets/common/shaders/common_uniforms.wgsl
parent002ab9094f638c46d5db95d478e71c10933aceb2 (diff)
feat: Implement workspace system (Task #77)
Self-contained workspaces for parallel demo development. Structure: - workspaces/main,test - Demo-specific resources - assets/common - Shared resources - workspace.cfg - Configuration per workspace CMake integration: - DEMO_WORKSPACE option (defaults to main) - cmake/ParseWorkspace.cmake - Config parser - Workspace-relative asset/timeline/music paths Migration: - Main demo: demo.seq to workspaces/main/timeline.seq - Test demo: test_demo.seq to workspaces/test/timeline.seq - Common shaders: assets/common/shaders - Workspace shaders: workspaces/*/shaders Build: cmake -B build -DDEMO_WORKSPACE=main cmake -B build_test -DDEMO_WORKSPACE=test All tests passing (36/36). handoff(Claude): Task #77 workspace system complete. Both main and test workspaces build and pass all tests. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'assets/common/shaders/common_uniforms.wgsl')
-rw-r--r--assets/common/shaders/common_uniforms.wgsl25
1 files changed, 25 insertions, 0 deletions
diff --git a/assets/common/shaders/common_uniforms.wgsl b/assets/common/shaders/common_uniforms.wgsl
new file mode 100644
index 0000000..ce1be53
--- /dev/null
+++ b/assets/common/shaders/common_uniforms.wgsl
@@ -0,0 +1,25 @@
+struct CommonUniforms {
+ resolution: vec2<f32>,
+ _pad0: f32,
+ _pad1: f32,
+ aspect_ratio: f32,
+ time: f32,
+ beat: f32,
+ audio_intensity: f32,
+};
+struct GlobalUniforms {
+ view_proj: mat4x4<f32>,
+ inv_view_proj: mat4x4<f32>,
+ camera_pos_time: vec4<f32>,
+ params: vec4<f32>,
+ resolution: vec2<f32>,
+};
+struct ObjectData {
+ model: mat4x4<f32>,
+ inv_model: mat4x4<f32>,
+ color: vec4<f32>,
+ params: vec4<f32>,
+};
+struct ObjectsBuffer {
+ objects: array<ObjectData>,
+}; \ No newline at end of file