From 7790472dabfa0ecd06f3408d847860ec6072866e Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 9 Feb 2026 18:51:54 +0100 Subject: feat: Implement workspace system (Task #77) Self-contained workspaces for parallel demo development. Structure: - workspaces/main,test - Demo-specific resources - assets/common - Shared resources - workspace.cfg - Configuration per workspace CMake integration: - DEMO_WORKSPACE option (defaults to main) - cmake/ParseWorkspace.cmake - Config parser - Workspace-relative asset/timeline/music paths Migration: - Main demo: demo.seq to workspaces/main/timeline.seq - Test demo: test_demo.seq to workspaces/test/timeline.seq - Common shaders: assets/common/shaders - Workspace shaders: workspaces/*/shaders Build: cmake -B build -DDEMO_WORKSPACE=main cmake -B build_test -DDEMO_WORKSPACE=test All tests passing (36/36). handoff(Claude): Task #77 workspace system complete. Both main and test workspaces build and pass all tests. Co-Authored-By: Claude Sonnet 4.5 --- assets/common/shaders/common_uniforms.wgsl | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) create mode 100644 assets/common/shaders/common_uniforms.wgsl (limited to 'assets/common/shaders/common_uniforms.wgsl') diff --git a/assets/common/shaders/common_uniforms.wgsl b/assets/common/shaders/common_uniforms.wgsl new file mode 100644 index 0000000..ce1be53 --- /dev/null +++ b/assets/common/shaders/common_uniforms.wgsl @@ -0,0 +1,25 @@ +struct CommonUniforms { + resolution: vec2, + _pad0: f32, + _pad1: f32, + aspect_ratio: f32, + time: f32, + beat: f32, + audio_intensity: f32, +}; +struct GlobalUniforms { + view_proj: mat4x4, + inv_view_proj: mat4x4, + camera_pos_time: vec4, + params: vec4, + resolution: vec2, +}; +struct ObjectData { + model: mat4x4, + inv_model: mat4x4, + color: vec4, + params: vec4, +}; +struct ObjectsBuffer { + objects: array, +}; \ No newline at end of file -- cgit v1.2.3