From 535b63d608948c5a9a85e96d1e8c7e475b00ede0 Mon Sep 17 00:00:00 2001 From: skal Date: Wed, 4 Feb 2026 09:45:17 +0100 Subject: handoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass architecture - Fixed black screen by ensuring clear operations in Pass 2 when Skybox pass is skipped. - Resolved WebGPU validation errors by synchronizing depth-stencil state. - Implemented rotating skybox using world-space ray unprojection (inv_view_proj). - Improved procedural noise generation (multi-octave Value Noise). - Restored scene integrity by correcting object indexing and removing artifacts. - Updated documentation (TODO.md, PROJECT_CONTEXT.md). --- TODO.md | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'TODO.md') diff --git a/TODO.md b/TODO.md index 70154da..6fc6e1e 100644 --- a/TODO.md +++ b/TODO.md @@ -2,6 +2,13 @@ This file tracks prioritized tasks with detailed attack plans. +## Recently Completed (February 4, 2026) +- [x] **Skybox & Two-pass Rendering Stability**: + - [x] **Fixed Two-pass Rendering:** Implemented mandatory clear operations for color and depth when the skybox is absent, preventing black screens and depth validation errors. + - [x] **Implemented Rotating Skybox:** Added `inv_view_proj` to `GlobalUniforms` and updated the skybox shader to perform world-space ray unprojection, enabling correct rotation with the camera. + - [x] **Enhanced Procedural Noise:** Implemented a multi-octave Value Noise generator for higher-quality skybox textures. + - [x] **Scene Integrity:** Restored proper object indexing and removed redundant geometry, ensuring the floor grid and objects render correctly. + ## Recently Completed (February 3, 2026) - [x] **Task #20: Platform & Code Hygiene**: - [x] **Header Consolidation:** Moved all `#ifdef` logic for WebGPU headers and platform-specific shims into `src/platform.h`. -- cgit v1.2.3