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authorskal <pascal.massimino@gmail.com>2026-02-03 07:44:40 +0100
committerskal <pascal.massimino@gmail.com>2026-02-03 07:44:40 +0100
commit7204ac562575b03e2709068531d47f87ff7229de (patch)
tree11de6bb3282c323f1d7f3cc39b128cb5ccac1b5b /SESSION_NOTES.md
parent5fc0517ffed67411ce5ca529742a2142acc2b5dc (diff)
docs: Update project context and re-prioritize task list
This commit finalizes the session by updating the project documentation to reflect recent progress and future priorities. - **Recently Completed**: Summarized the finalization of the audio tracker, implementation of build stripping (STRIP_ALL), and resolution of WebGPU stability issues on macOS. - **Re-prioritization**: Promoted 'Platform & Code Hygiene' (Task #20) to Priority 1 and established '3D System Enhancements' (Task #18) as Priority 2, focusing on Blender integration. - **Session Summary**: Appended a detailed summary of the session's key achievements to SESSION_NOTES.md.
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@@ -8943,3 +8943,24 @@ The `final` target is now part of the build system. What's next?
* The demo now features a working sequencer with embedded drum samples.
* Final compressed binary size on macOS is approximately 107KB (with assets).
* The project is ready for the next phase of development (cross-compilation or advanced compression).
+
+## SESSION SUMMARY - Tue Feb 3 07:42:59 CET 2026
+
+- **Audio Tracker Finalization**:
+ - Completed the integration of asset-based spectrograms into the pattern tracker.
+ - Implemented a unified pasting strategy in `tracker_update` where all notes and samples are baked into a single voice-buffer per pattern.
+ - Verified timing and drum patterns in `assets/music.track`.
+
+- **Build Optimization & Stripping (Task #8)**:
+ - Implemented `DEMO_STRIP_ALL` CMake option.
+ - `STRIP_ALL` removes CLI parsing, debug labels, error callbacks, and heavy `<iostream>` headers.
+ - Optimized macOS linker flags: Replaced GNU-specific `--gc-sections` with `-dead_strip`.
+
+- **WebGPU Stability (macOS)**:
+ - Fixed `g_surface` assertion failure by adding `-DGLFW_EXPOSE_NATIVE_COCOA` to enable GLFW native handles.
+ - Resolved WebGPU validation errors by explicitly setting `WGPUTextureUsage_RenderAttachment` and initializing `resolveTarget = nullptr` in render pass descriptors.
+
+- **Quality Assurance**:
+ - Added `clang-format` requirement to `CONTRIBUTING.md`.
+ - Verified all tests and builds (native + strip build) pass on macOS.
+