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authorskal <pascal.massimino@gmail.com>2026-02-12 07:49:41 +0100
committerskal <pascal.massimino@gmail.com>2026-02-12 07:50:23 +0100
commitec3a61b9823922f4b9f795834125d8ed97246f66 (patch)
tree61b8f795f0d01e6df30f24908a3ba3cc0b056c5f /PROJECT_CONTEXT.md
parent17f23e3773f2ec295736d229f2e1e6101bcaf90c (diff)
docs: update test status to 100% and fix broken references
- Update test status: 34/36 (94%) → 36/36 (100%) - Add timeline editor to PROJECT_CONTEXT.md - Fix broken BEAT_TIMING_SUMMARY.md references → doc/BEAT_TIMING.md - Consolidate duplicate entries in README.md Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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## Current Status
-- **Timing System:** **Beat-based timelines** for musical synchronization. Sequences defined in beats, converted to seconds at runtime. Effects receive both physical time (constant) and beat time (musical). Variable tempo affects audio only. See `BEAT_TIMING_SUMMARY.md`.
+- **Timing System:** **Beat-based timelines** for musical synchronization. Sequences defined in beats, converted to seconds at runtime. Effects receive both physical time (constant) and beat time (musical). Variable tempo affects audio only. See `doc/BEAT_TIMING.md`.
- **Workspace system:** Multi-workspace support. Easy switching with `-DDEMO_WORKSPACE=<name>`. Shared common assets.
- **Audio:** Sample-accurate sync. Zero heap allocations per frame. Variable tempo. Comprehensive tests.
- **Shaders:** Parameterized effects (UniformHelper, .seq syntax). Beat-synchronized animation support (`beat_time`, `beat_phase`). Modular WGSL composition.