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authorskal <pascal.massimino@gmail.com>2026-02-23 09:16:54 +0100
committerskal <pascal.massimino@gmail.com>2026-02-23 09:16:54 +0100
commitc906cb0e048ef7cd32f636f1692a0c72a5d206b7 (patch)
treec708586c0d0c093b5db9c4f9e157eac89284ad61 /PROJECT_CONTEXT.md
parent7d6c9bc2f10a479d9e054af56a75e535d1015b79 (diff)
docs(build): add WSL (Windows 10) build support and documentation
- build_win.sh: platform-aware MinGW DLL search (macOS Homebrew vs Linux apt paths) - HOWTO.md: new WSL section covering native Linux build and Windows cross-compile - PROJECT_CONTEXT.md: note WSL support in Build status handoff(Gemini): WSL native + cross-compile build support added. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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- **3D:** Hybrid SDF/rasterization with BVH. Binary scene loader. Blender pipeline.
- **Effects:** CNN post-processing: CNNEffect (v1) and CNNv2Effect operational. CNN v2: sigmoid activation, storage buffer weights (~3.2 KB), 7D static features, dynamic layers. Training stable, convergence validated.
- **Tools:** CNN test tool operational. Texture readback utility functional. Timeline editor (web-based, beat-aligned, audio playback).
-- **Build:** Asset dependency tracking. Size measurement. Hot-reload (debug-only).
+- **Build:** Asset dependency tracking. Size measurement. Hot-reload (debug-only). WSL (Windows 10) supported: native Linux build and cross-compile to `.exe` via `mingw-w64`.
- **Sequence:** DAG-based effect routing with explicit node system. Python compiler with topological sort and ping-pong optimization. 10 effects operational (Passthrough, Placeholder, GaussianBlur, Heptagon, Particles, RotatingCube, Hybrid3D, Flash, PeakMeter, Scene1). Effect times are absolute (seq_compiler adds sequence start offset). See `doc/SEQUENCE.md`.
- **Testing:** **35/35 passing**. Fixed intermittent SIGTRAP in effect lifecycle tests.