From c906cb0e048ef7cd32f636f1692a0c72a5d206b7 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 23 Feb 2026 09:16:54 +0100 Subject: docs(build): add WSL (Windows 10) build support and documentation - build_win.sh: platform-aware MinGW DLL search (macOS Homebrew vs Linux apt paths) - HOWTO.md: new WSL section covering native Linux build and Windows cross-compile - PROJECT_CONTEXT.md: note WSL support in Build status handoff(Gemini): WSL native + cross-compile build support added. Co-Authored-By: Claude Sonnet 4.6 --- PROJECT_CONTEXT.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'PROJECT_CONTEXT.md') diff --git a/PROJECT_CONTEXT.md b/PROJECT_CONTEXT.md index 672e18e..8b81c28 100644 --- a/PROJECT_CONTEXT.md +++ b/PROJECT_CONTEXT.md @@ -38,7 +38,7 @@ - **3D:** Hybrid SDF/rasterization with BVH. Binary scene loader. Blender pipeline. - **Effects:** CNN post-processing: CNNEffect (v1) and CNNv2Effect operational. CNN v2: sigmoid activation, storage buffer weights (~3.2 KB), 7D static features, dynamic layers. Training stable, convergence validated. - **Tools:** CNN test tool operational. Texture readback utility functional. Timeline editor (web-based, beat-aligned, audio playback). -- **Build:** Asset dependency tracking. Size measurement. Hot-reload (debug-only). +- **Build:** Asset dependency tracking. Size measurement. Hot-reload (debug-only). WSL (Windows 10) supported: native Linux build and cross-compile to `.exe` via `mingw-w64`. - **Sequence:** DAG-based effect routing with explicit node system. Python compiler with topological sort and ping-pong optimization. 10 effects operational (Passthrough, Placeholder, GaussianBlur, Heptagon, Particles, RotatingCube, Hybrid3D, Flash, PeakMeter, Scene1). Effect times are absolute (seq_compiler adds sequence start offset). See `doc/SEQUENCE.md`. - **Testing:** **35/35 passing**. Fixed intermittent SIGTRAP in effect lifecycle tests. -- cgit v1.2.3