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authorskal <pascal.massimino@gmail.com>2026-02-13 08:36:09 +0100
committerskal <pascal.massimino@gmail.com>2026-02-13 08:36:09 +0100
commit65f7d74cbd4b34640dda73100c45f25ad468349d (patch)
tree2e2d372e2ff0534e25b2a31fc21ead5b9a42cb03 /PROJECT_CONTEXT.md
parenta109983c194c45ad85f0e481232bc605c7cfd85b (diff)
Documentation: Update for file hierarchy reorganization
Updated docs to reflect February 13, 2026 changes: - doc/FILE_HIERARCHY_CLEANUP_2026-02-13.md: Complete summary - doc/WORKSPACE_SYSTEM.md: Current structure, workspace.cfg format - doc/SHADER_REUSE_INVESTIGATION.md: Implementation status - PROJECT_CONTEXT.md: Workspace and shader system updates Key changes documented: - src/app/ application structure - workspaces/{music,weights,obj,shaders}/ layout - common/shaders/ shared shader system - Eliminated 36 duplicate shaders - Asset packer path normalization handoff(Claude): Documentation updated for hierarchy cleanup
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## Current Status
- **Timing System:** **Beat-based timelines** for musical synchronization. Sequences defined in beats, converted to seconds at runtime. Effects receive both physical time (constant) and beat time (musical). Variable tempo affects audio only. See `doc/BEAT_TIMING.md`.
-- **Workspace system:** Multi-workspace support. Easy switching with `-DDEMO_WORKSPACE=<name>`. Shared common assets.
+- **Workspace system:** Multi-workspace support. Easy switching with `-DDEMO_WORKSPACE=<name>`. Organized structure: `music/`, `weights/`, `obj/`, `shaders/`. Shared common shaders in `common/shaders/`. See `doc/WORKSPACE_SYSTEM.md`.
- **Audio:** Sample-accurate sync. Zero heap allocations per frame. Variable tempo. Comprehensive tests.
-- **Shaders:** Parameterized effects (UniformHelper, .seq syntax). Beat-synchronized animation support (`beat_time`, `beat_phase`). Modular WGSL composition.
+- **Shaders:** Parameterized effects (UniformHelper, .seq syntax). Beat-synchronized animation support (`beat_time`, `beat_phase`). Modular WGSL composition with ShaderComposer. 20 shared common shaders (math, render, compute).
- **3D:** Hybrid SDF/rasterization with BVH. Binary scene loader. Blender pipeline.
- **Effects:** CNN post-processing: CNNEffect (v1) and CNNv2Effect operational. CNN v2: storage buffer weights (~3.2 KB), 7D static features, dynamic layers. Validated and loading correctly. TODO: 8-bit quantization.
- **Tools:** CNN test tool (readback works, output incorrect - under investigation). Texture readback utility functional. Timeline editor (web-based, beat-aligned, audio playback).