From 65f7d74cbd4b34640dda73100c45f25ad468349d Mon Sep 17 00:00:00 2001 From: skal Date: Fri, 13 Feb 2026 08:36:09 +0100 Subject: Documentation: Update for file hierarchy reorganization Updated docs to reflect February 13, 2026 changes: - doc/FILE_HIERARCHY_CLEANUP_2026-02-13.md: Complete summary - doc/WORKSPACE_SYSTEM.md: Current structure, workspace.cfg format - doc/SHADER_REUSE_INVESTIGATION.md: Implementation status - PROJECT_CONTEXT.md: Workspace and shader system updates Key changes documented: - src/app/ application structure - workspaces/{music,weights,obj,shaders}/ layout - common/shaders/ shared shader system - Eliminated 36 duplicate shaders - Asset packer path normalization handoff(Claude): Documentation updated for hierarchy cleanup --- PROJECT_CONTEXT.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'PROJECT_CONTEXT.md') diff --git a/PROJECT_CONTEXT.md b/PROJECT_CONTEXT.md index 83bfef6..d0e04e2 100644 --- a/PROJECT_CONTEXT.md +++ b/PROJECT_CONTEXT.md @@ -32,9 +32,9 @@ ## Current Status - **Timing System:** **Beat-based timelines** for musical synchronization. Sequences defined in beats, converted to seconds at runtime. Effects receive both physical time (constant) and beat time (musical). Variable tempo affects audio only. See `doc/BEAT_TIMING.md`. -- **Workspace system:** Multi-workspace support. Easy switching with `-DDEMO_WORKSPACE=`. Shared common assets. +- **Workspace system:** Multi-workspace support. Easy switching with `-DDEMO_WORKSPACE=`. Organized structure: `music/`, `weights/`, `obj/`, `shaders/`. Shared common shaders in `common/shaders/`. See `doc/WORKSPACE_SYSTEM.md`. - **Audio:** Sample-accurate sync. Zero heap allocations per frame. Variable tempo. Comprehensive tests. -- **Shaders:** Parameterized effects (UniformHelper, .seq syntax). Beat-synchronized animation support (`beat_time`, `beat_phase`). Modular WGSL composition. +- **Shaders:** Parameterized effects (UniformHelper, .seq syntax). Beat-synchronized animation support (`beat_time`, `beat_phase`). Modular WGSL composition with ShaderComposer. 20 shared common shaders (math, render, compute). - **3D:** Hybrid SDF/rasterization with BVH. Binary scene loader. Blender pipeline. - **Effects:** CNN post-processing: CNNEffect (v1) and CNNv2Effect operational. CNN v2: storage buffer weights (~3.2 KB), 7D static features, dynamic layers. Validated and loading correctly. TODO: 8-bit quantization. - **Tools:** CNN test tool (readback works, output incorrect - under investigation). Texture readback utility functional. Timeline editor (web-based, beat-aligned, audio playback). -- cgit v1.2.3