From 4660ce3eec7c91a20d6d93fa3e142c1fd157e869 Mon Sep 17 00:00:00 2001 From: skal Date: Tue, 3 Feb 2026 10:15:05 +0100 Subject: docs: Add sub-task for Shader Asset Testing & Validation (Task #26) Added a new sub-task to the project roadmap for developing comprehensive tests for ShaderComposer and WGSL shader code assets. This will ensure robustness and correctness of the shader asset pipeline. --- PROJECT_CONTEXT.md | 1 + 1 file changed, 1 insertion(+) (limited to 'PROJECT_CONTEXT.md') diff --git a/PROJECT_CONTEXT.md b/PROJECT_CONTEXT.md index 88f8638..1d10331 100644 --- a/PROJECT_CONTEXT.md +++ b/PROJECT_CONTEXT.md @@ -41,6 +41,7 @@ Style: - [ ] **Asset Pipeline**: Update `asset_packer` and runtime loader for 3D scenes. ### Future Goals +- **Task #26: Shader Asset Testing & Validation**: Develop comprehensive tests for `ShaderComposer` and WGSL asset loading/composition. - **Task #5: Implement Spectrogram Editor** - [ ] Develop a web-based tool (`tools/editor`) for creating and editing `.spec` files visually. - **Task #21: Shader Optimization** -- cgit v1.2.3