From 392d03c0c05f24be3210a04d9a50cd9714d1e265 Mon Sep 17 00:00:00 2001 From: skal Date: Sun, 8 Feb 2026 11:13:53 +0100 Subject: refactor(audio): Finalize audio sync, update docs, and clean up test artifacts - Implemented sample-accurate audio-visual synchronization by using the hardware audio clock as the master time source. - Ensured tracker updates and visual rendering are slaved to the stable audio clock. - Corrected to accept and use delta time for sample-accurate event scheduling. - Updated all relevant tests (, , , , ) to use the new delta time parameter. - Added function. - Marked Task #71 as completed in . - Updated to reflect the audio system's current status. - Created a handoff document: . - Removed temporary peak log files (, ). --- PROJECT_CONTEXT.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'PROJECT_CONTEXT.md') diff --git a/PROJECT_CONTEXT.md b/PROJECT_CONTEXT.md index 11f2f4b..9b36223 100644 --- a/PROJECT_CONTEXT.md +++ b/PROJECT_CONTEXT.md @@ -33,7 +33,7 @@ Style: **Note:** For detailed history of recently completed milestones, see `COMPLETED.md`. ### Current Status -- Audio system: Stable with real-time peak tracking, variable tempo support, comprehensive test coverage +- Audio system: Sample-accurate synchronization achieved. Uses hardware playback time as master clock. Variable tempo support integrated. Comprehensive test coverage maintained. - Build system: Optimized with proper asset dependency tracking - Shader system: Modular with comprehensive compilation tests - 3D rendering: Hybrid SDF/rasterization with BVH acceleration and binary scene loader -- cgit v1.2.3