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authorskal <pascal.massimino@gmail.com>2026-02-02 12:19:10 +0100
committerskal <pascal.massimino@gmail.com>2026-02-02 12:19:10 +0100
commitdc47af28f09705d28e9975867d7fad9a395f9163 (patch)
tree5ae97b21542d2824c9c9d422ed1b4a25331fa1a2 /FETCH_DEPS.md
parenta5b27673c29ca39b6b35bb0f5c4be224d7b41b5a (diff)
refactor(build): Centralize generated files and clean up project layout
- Task A: Centralized all generated code (assets, timeline) into a single directory to create a single source of truth. - Task A: Isolated test asset generation into a temporary build directory, preventing pollution of the main source tree. - Task B: Vertically compacted all C/C++ source files by removing superfluous newlines. - Task C: Created a top-level README.md with project overview and file descriptions. - Task D: Moved non-essential documentation into a directory to reduce root-level clutter.
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-# Fetching Third-Party Dependencies
-
-This project intentionally does NOT vendor large third-party libraries.
-
-Currently required:
-
-## miniaudio
-
-Single-header audio library.
-
-Source:
-https://github.com/mackron/miniaudio
-
-Required file:
-- miniaudio.h
-
-Expected location:
-third_party/miniaudio.h
-
-### Automatic fetch
-
-Use one of the provided scripts:
-- scripts/project_init.sh
-- scripts/project_init.bat
-
-### Manual fetch
-
-Download miniaudio.h from:
-https://raw.githubusercontent.com/mackron/miniaudio/master/miniaudio.h
-
-and place it into:
-third_party/miniaudio.h
-
-## wgpu-native
-
-WebGPU implementation via wgpu-native.
-
-### Installation
-
-**macOS:**
-```bash
-brew install wgpu-native
-```
-
-**Other platforms:**
-Please install `wgpu-native` such that `libwgpu_native` (static or shared) is in your library path and headers are in your include path (under `webgpu/`).
-
-## glfw3webgpu
-
-Helper library for creating WebGPU surfaces from GLFW windows.
-
-### Automatic fetch
-
-Use one of the provided scripts:
-- scripts/project_init.sh
-- scripts/project_init.bat
-
-These scripts will download `glfw3webgpu.h` and `glfw3webgpu.c` into `third_party/glfw3webgpu`.
-
-## UPX
-
-Executable packer for binary compression (Linux/Windows only).
-On macOS, the build script defaults to `strip` and `gzexe` due to UPX compatibility issues.
-
-### Installation
-
-**Linux/Windows:**
-Download the appropriate release from https://github.com/upx/upx/releases and ensure the `upx` executable is in your PATH.