From dc47af28f09705d28e9975867d7fad9a395f9163 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 2 Feb 2026 12:19:10 +0100 Subject: refactor(build): Centralize generated files and clean up project layout - Task A: Centralized all generated code (assets, timeline) into a single directory to create a single source of truth. - Task A: Isolated test asset generation into a temporary build directory, preventing pollution of the main source tree. - Task B: Vertically compacted all C/C++ source files by removing superfluous newlines. - Task C: Created a top-level README.md with project overview and file descriptions. - Task D: Moved non-essential documentation into a directory to reduce root-level clutter. --- FETCH_DEPS.md | 68 ----------------------------------------------------------- 1 file changed, 68 deletions(-) delete mode 100644 FETCH_DEPS.md (limited to 'FETCH_DEPS.md') diff --git a/FETCH_DEPS.md b/FETCH_DEPS.md deleted file mode 100644 index ce62db2..0000000 --- a/FETCH_DEPS.md +++ /dev/null @@ -1,68 +0,0 @@ -# Fetching Third-Party Dependencies - -This project intentionally does NOT vendor large third-party libraries. - -Currently required: - -## miniaudio - -Single-header audio library. - -Source: -https://github.com/mackron/miniaudio - -Required file: -- miniaudio.h - -Expected location: -third_party/miniaudio.h - -### Automatic fetch - -Use one of the provided scripts: -- scripts/project_init.sh -- scripts/project_init.bat - -### Manual fetch - -Download miniaudio.h from: -https://raw.githubusercontent.com/mackron/miniaudio/master/miniaudio.h - -and place it into: -third_party/miniaudio.h - -## wgpu-native - -WebGPU implementation via wgpu-native. - -### Installation - -**macOS:** -```bash -brew install wgpu-native -``` - -**Other platforms:** -Please install `wgpu-native` such that `libwgpu_native` (static or shared) is in your library path and headers are in your include path (under `webgpu/`). - -## glfw3webgpu - -Helper library for creating WebGPU surfaces from GLFW windows. - -### Automatic fetch - -Use one of the provided scripts: -- scripts/project_init.sh -- scripts/project_init.bat - -These scripts will download `glfw3webgpu.h` and `glfw3webgpu.c` into `third_party/glfw3webgpu`. - -## UPX - -Executable packer for binary compression (Linux/Windows only). -On macOS, the build script defaults to `strip` and `gzexe` due to UPX compatibility issues. - -### Installation - -**Linux/Windows:** -Download the appropriate release from https://github.com/upx/upx/releases and ensure the `upx` executable is in your PATH. -- cgit v1.2.3