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authorskal <pascal.massimino@gmail.com>2026-01-28 09:34:55 +0100
committerskal <pascal.massimino@gmail.com>2026-01-28 09:34:55 +0100
commitb8d42b0ccdc3ead63e541c9d38ca33bfe7bf7c65 (patch)
tree0dcf98485c72f4bffc73209cdbcea6efebbefe4a /ASSET_SYSTEM.md
parent7631eaa56df1aea834998e9ce829bfb5937cdfdc (diff)
update asset system
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@@ -47,3 +47,11 @@ compressed in memory until then.
This means that we need a 'void DropAsset(uint16 asset_id, const uint8* asset)'
method to handle memory disallocation depending on the asset type.
+### assembling tool
+
+we need a simple tool that:
+ * takes the assets.txt file and parse it
+ * generates the assets.h file with asset enums
+ * generates the assets_data.cc file with all the data
+ * put these in the source tree
+ * this process needs a script for automation