From 478b4db1bea6fd973edad40c45fb393d2dfde563 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 16 Feb 2026 14:57:34 +0100 Subject: fix(shaders): correct sequence uniforms snippet registration name Shaders use #include "sequence_uniforms" but registration used "sequence_v2_uniforms", causing SequenceE2ETest and related tests to fail. Fixed registration to match shader includes. All 34 tests now pass. Co-Authored-By: Claude Sonnet 4.5 --- src/gpu/shaders.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gpu/shaders.cc b/src/gpu/shaders.cc index 9c8beca..7bbc093 100644 --- a/src/gpu/shaders.cc +++ b/src/gpu/shaders.cc @@ -31,7 +31,7 @@ void InitShaderComposer() { }; register_if_exists("common_uniforms", AssetId::ASSET_SHADER_COMMON_UNIFORMS); - register_if_exists("sequence_v2_uniforms", + register_if_exists("sequence_uniforms", AssetId::ASSET_SHADER_SEQUENCE_V2_UNIFORMS); register_if_exists("postprocess_inline", AssetId::ASSET_SHADER_POSTPROCESS_INLINE); -- cgit v1.2.3