blob: 4861a88a8a1891890954737a9685707045b86152 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
|
# Timeline Editor
Interactive web-based editor for `timeline.seq` files.
## Features
- 📂 Load/save `timeline.seq` files
- 📊 Visual Gantt-style timeline with sticky time markers
- 🎯 Drag & drop sequences and effects
- 🎯 Resize effects with handles
- 📦 Collapsible sequences (double-click to collapse)
- 📏 Vertical grid lines synchronized with time ticks
- ⏱️ Edit timing and properties
- ⚙️ Stack-order based priority system
- 🔍 Zoom (10%-500%) with mouse wheel + Ctrl/Cmd
- 🎵 Audio waveform visualization
- 🎼 Snap-to-beat mode
- 🔄 Re-order sequences by time
- 🗑️ Delete sequences/effects
## Usage
1. **Open:** `open tools/timeline_editor/index.html` or double-click in browser
2. **Load timeline:** Click "📂 Load timeline.seq" → select `workspaces/main/timeline.seq`
3. **Edit:**
- Drag sequences/effects to reposition
- Double-click sequence header to collapse/expand
- Click item to edit properties in side panel
- Drag effect handles to resize
4. **Zoom:** Ctrl/Cmd + mouse wheel (zooms at cursor position)
5. **Audio:** Load WAV file for waveform visualization
6. **Save:** Click "💾 Save timeline.seq"
## File Format
⚠️ **For complete format specification, see:** `doc/SEQUENCE.md`
The editor parses and generates `.seq` files with this format:
```
# BPM 120
SEQUENCE <start_time> <priority> ["optional_name"] [optional_end]
EFFECT <+|=|-> <ClassName> <start_time> <end_time> [args...]
EFFECT <+|=|-> <ClassName> <start_time> <end_time> [args...]
```
**Priority Modifiers:**
- `+` = Increment priority (normal effects)
- `=` = Keep same priority as previous
- `-` = Decrement priority (background layers)
**Time Notation (Beat-Based):**
- **Default:** All numbers are beats (e.g., `4`, `16.5` = beats)
- `4b`, `16b` = Explicit beats (optional 'b' suffix for clarity)
- `2.0s`, `8.25s` = Explicit seconds (rare, for physical timing)
Example (Beat-Based):
```
# BPM 120
SEQUENCE 0 0 "Opening Scene" # Start at beat 0
EFFECT - FlashCubeEffect 0 4 # Beats 0-4 (0-2s @ 120 BPM)
EFFECT + FlashEffect 0 2 # Beats 0-2 (0-1s)
EFFECT + FadeEffect 1 4 # Beats 1-4 (0.5-2s)
SEQUENCE 8 1 "Beat Drop" # Start at beat 8 (bar 3)
EFFECT + HeptagonEffect 0 1 # First beat of sequence
EFFECT = ParticlesEffect 0 4 # Full bar (4 beats)
SEQUENCE 2.5s 0 "Explicit seconds" # Rare: start at 2.5 physical seconds
EFFECT + Fade 0 4 # Still uses beats for duration
```
## Technical Notes
- Pure HTML/CSS/JavaScript (no dependencies, works offline)
- Sequences have absolute times, effects are relative to parent sequence
- Priority determines render order (higher = on top)
- Collapsed sequences show 35px title bar, expanded show full effect stack
- Time markers sticky at top when scrolling
- Vertical grid lines aid alignment
|