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// This file is part of the 64k demo project.
// ShaderToy effect boilerplate - REPLACE THIS LINE WITH DESCRIPTION
// TODO: Update description, rename class, adjust parameters
#pragma once
#include "gpu/effect.h"
#include "gpu/wgpu_resource.h"
// TODO: Rename class to match your effect (e.g., TunnelEffect, PlasmaEffect)
class ShaderToyEffect : public Effect {
public:
// TODO: Rename class, keep same constructor signature
ShaderToyEffect(const GpuContext& ctx,
const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs,
float start_time, float end_time);
void render(WGPUCommandEncoder encoder,
const UniformsSequenceParams& params,
NodeRegistry& nodes) override;
private:
RenderPipeline pipeline_;
BindGroup bind_group_;
};
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