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// Example ShaderToy shader for testing convert_shadertoy.py
// Simple animated gradient effect
//
// Test with:
// ./tools/shadertoy/convert_shadertoy.py tools/shadertoy/example.txt Rainbow
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
// Normalized pixel coordinates (from 0 to 1)
vec2 uv = fragCoord / iResolution.xy;
// Center coordinates
vec2 center = uv - 0.5;
// Distance from center
float dist = length(center);
// Animated rainbow colors
vec3 col = 0.5 + 0.5 * cos(iTime + dist * 10.0 + vec3(0.0, 2.0, 4.0));
// Pulsing effect
col *= 1.0 + 0.2 * sin(iTime * 2.0);
// Output to screen
fragColor = vec4(col, 1.0);
}
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