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// Spectrogram Viewer
// Handles all visualization: spectrogram, partials, zoom, mouse interaction
class SpectrogramViewer {
constructor(canvas, audioBuffer) {
this.canvas = canvas;
this.ctx = canvas.getContext('2d');
this.audioBuffer = audioBuffer;
this.partials = [];
// View state (time only, frequency fixed)
this.timeStart = 0;
this.timeEnd = audioBuffer.duration;
this.freqStart = 0;
this.freqEnd = 16000; // Fixed
// Tooltip
this.tooltip = document.getElementById('tooltip');
// Setup event handlers
this.setupMouseHandlers();
// Initial render
this.render();
}
setPartials(partials) {
this.partials = partials;
this.render();
}
reset() {
this.timeStart = 0;
this.timeEnd = this.audioBuffer.duration;
this.render();
}
render() {
this.renderSpectrogram();
this.renderPartials();
this.drawAxes();
}
// Render spectrogram background
renderSpectrogram() {
const {canvas, ctx, audioBuffer} = this;
const width = canvas.width;
const height = canvas.height;
ctx.fillStyle = '#000';
ctx.fillRect(0, 0, width, height);
const signal = getMono(audioBuffer);
const fftSize = 2048;
const hopSize = 512;
const sampleRate = audioBuffer.sampleRate;
const numFrames = Math.floor((signal.length - fftSize) / hopSize);
// Compute one FFT per ~4 pixels for wider bars
const pixelsPerFrame = 4;
const numDisplayFrames = Math.floor(width / pixelsPerFrame);
// Map view bounds to frame indices
const startFrameIdx = Math.floor(this.timeStart * sampleRate / hopSize);
const endFrameIdx = Math.floor(this.timeEnd * sampleRate / hopSize);
const visibleFrames = endFrameIdx - startFrameIdx;
const frameStep = Math.max(1, Math.floor(visibleFrames / numDisplayFrames));
for (let displayIdx = 0; displayIdx < numDisplayFrames; ++displayIdx) {
const frameIdx = startFrameIdx + displayIdx * frameStep;
if (frameIdx >= numFrames) break;
const offset = frameIdx * hopSize;
if (offset + fftSize > signal.length) break;
const frame = signal.slice(offset, offset + fftSize);
// Windowing
const windowed = new Float32Array(fftSize);
for (let i = 0; i < fftSize; ++i) {
const w = 0.5 - 0.5 * Math.cos(2 * Math.PI * i / fftSize);
windowed[i] = frame[i] * w;
}
// FFT
const spectrum = realFFT(windowed);
// Draw as vertical bar
const xStart = displayIdx * pixelsPerFrame;
const xEnd = Math.min(xStart + pixelsPerFrame, width);
// Draw frequency bins
const numBins = fftSize / 2;
for (let bin = 0; bin < numBins; ++bin) {
const freq = bin * sampleRate / fftSize;
if (freq < this.freqStart || freq > this.freqEnd) continue;
const re = spectrum[bin * 2];
const im = spectrum[bin * 2 + 1];
const mag = Math.sqrt(re * re + im * im);
const magDB = 20 * Math.log10(Math.max(mag, 1e-10));
const normalized = (magDB + 80) / 60;
const intensity = Math.max(0, Math.min(1, normalized));
const freqNorm = (freq - this.freqStart) / (this.freqEnd - this.freqStart);
const y = Math.floor(height - freqNorm * height);
if (y < 0 || y >= height) continue;
const color = this.getSpectrogramColor(intensity);
ctx.fillStyle = `rgb(${color.r},${color.g},${color.b})`;
ctx.fillRect(xStart, y, xEnd - xStart, 1);
}
}
}
// Render extracted partials
renderPartials() {
const {ctx, canvas, partials} = this;
const width = canvas.width;
const height = canvas.height;
const colors = [
'#f44', '#4f4', '#44f', '#ff4', '#f4f', '#4ff',
'#fa4', '#4fa', '#a4f', '#af4', '#f4a', '#4af'
];
const timeDuration = this.timeEnd - this.timeStart;
const freqRange = this.freqEnd - this.freqStart;
for (let p = 0; p < partials.length; ++p) {
const partial = partials[p];
const color = colors[p % colors.length];
// Draw raw trajectory
ctx.strokeStyle = color + '44';
ctx.lineWidth = 1;
ctx.beginPath();
let started = false;
for (let i = 0; i < partial.times.length; ++i) {
const t = partial.times[i];
const f = partial.freqs[i];
if (t < this.timeStart || t > this.timeEnd) continue;
if (f < this.freqStart || f > this.freqEnd) continue;
const x = (t - this.timeStart) / timeDuration * width;
const y = height - (f - this.freqStart) / freqRange * height;
if (!started) {
ctx.moveTo(x, y);
started = true;
} else {
ctx.lineTo(x, y);
}
}
if (started) ctx.stroke();
// Draw bezier curve
if (partial.freqCurve) {
ctx.strokeStyle = color;
ctx.lineWidth = 2;
ctx.beginPath();
const curve = partial.freqCurve;
const numSteps = 50;
started = false;
for (let i = 0; i <= numSteps; ++i) {
const t = curve.t0 + (curve.t3 - curve.t0) * i / numSteps;
const freq = evalBezier(curve, t);
if (t < this.timeStart || t > this.timeEnd) continue;
if (freq < this.freqStart || freq > this.freqEnd) continue;
const x = (t - this.timeStart) / timeDuration * width;
const y = height - (freq - this.freqStart) / freqRange * height;
if (!started) {
ctx.moveTo(x, y);
started = true;
} else {
ctx.lineTo(x, y);
}
}
if (started) ctx.stroke();
// Draw control points
ctx.fillStyle = color;
this.drawControlPoint(curve.t0, curve.v0);
this.drawControlPoint(curve.t1, curve.v1);
this.drawControlPoint(curve.t2, curve.v2);
this.drawControlPoint(curve.t3, curve.v3);
}
}
}
// Draw control point
drawControlPoint(t, v) {
if (t < this.timeStart || t > this.timeEnd) return;
if (v < this.freqStart || v > this.freqEnd) return;
const timeDuration = this.timeEnd - this.timeStart;
const freqRange = this.freqEnd - this.freqStart;
const x = (t - this.timeStart) / timeDuration * this.canvas.width;
const y = this.canvas.height - (v - this.freqStart) / freqRange * this.canvas.height;
this.ctx.beginPath();
this.ctx.arc(x, y, 4, 0, 2 * Math.PI);
this.ctx.fill();
this.ctx.strokeStyle = '#fff';
this.ctx.lineWidth = 1;
this.ctx.stroke();
}
// Draw axes with ticks and labels
drawAxes() {
const {ctx, canvas} = this;
const width = canvas.width;
const height = canvas.height;
ctx.strokeStyle = '#666';
ctx.fillStyle = '#aaa';
ctx.font = '11px monospace';
ctx.lineWidth = 1;
const timeDuration = this.timeEnd - this.timeStart;
const freqRange = this.freqEnd - this.freqStart;
// Time axis
const timeStep = this.getAxisStep(timeDuration);
let t = Math.ceil(this.timeStart / timeStep) * timeStep;
while (t <= this.timeEnd) {
const x = (t - this.timeStart) / timeDuration * width;
ctx.beginPath();
ctx.moveTo(x, 0);
ctx.lineTo(x, height);
ctx.stroke();
ctx.fillText(t.toFixed(2) + 's', x + 2, height - 4);
t += timeStep;
}
// Frequency axis
const freqStep = this.getAxisStep(freqRange);
let f = Math.ceil(this.freqStart / freqStep) * freqStep;
while (f <= this.freqEnd) {
const y = height - (f - this.freqStart) / freqRange * height;
ctx.beginPath();
ctx.moveTo(0, y);
ctx.lineTo(width, y);
ctx.stroke();
const label = f >= 1000 ? (f/1000).toFixed(1) + 'k' : f.toFixed(0);
ctx.fillText(label + 'Hz', 2, y - 2);
f += freqStep;
}
}
// Setup mouse event handlers
setupMouseHandlers() {
const {canvas, tooltip} = this;
// Mouse move (tooltip)
canvas.addEventListener('mousemove', (e) => {
const rect = canvas.getBoundingClientRect();
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
const time = this.canvasToTime(x);
const freq = this.canvasToFreq(y);
tooltip.style.left = (e.clientX + 10) + 'px';
tooltip.style.top = (e.clientY + 10) + 'px';
tooltip.style.display = 'block';
tooltip.textContent = `${time.toFixed(3)}s, ${freq.toFixed(1)}Hz`;
});
canvas.addEventListener('mouseleave', () => {
tooltip.style.display = 'none';
});
// Mouse wheel (horizontal zoom only)
canvas.addEventListener('wheel', (e) => {
e.preventDefault();
const rect = canvas.getBoundingClientRect();
const x = e.clientX - rect.left;
// Get mouse position in time space
const mouseTime = this.canvasToTime(x);
// Zoom factor
const zoomFactor = e.deltaY > 0 ? 1.2 : 0.8;
// Zoom time around mouse position
const timeDuration = this.timeEnd - this.timeStart;
const newTimeDuration = timeDuration * zoomFactor;
const timeRatio = (mouseTime - this.timeStart) / timeDuration;
this.timeStart = mouseTime - newTimeDuration * timeRatio;
this.timeEnd = mouseTime + newTimeDuration * (1 - timeRatio);
// Clamp time bounds
if (this.timeStart < 0) {
this.timeEnd -= this.timeStart;
this.timeStart = 0;
}
if (this.timeEnd > this.audioBuffer.duration) {
this.timeStart -= (this.timeEnd - this.audioBuffer.duration);
this.timeEnd = this.audioBuffer.duration;
}
// Re-render
this.render();
});
}
// Coordinate conversion
canvasToTime(x) {
return this.timeStart + (x / this.canvas.width) * (this.timeEnd - this.timeStart);
}
canvasToFreq(y) {
return this.freqEnd - (y / this.canvas.height) * (this.freqEnd - this.freqStart);
}
// Utilities
getAxisStep(range) {
const steps = [0.01, 0.02, 0.05, 0.1, 0.2, 0.5, 1, 2, 5, 10, 20, 50, 100, 200, 500, 1000, 2000, 5000];
const targetSteps = 8;
const targetStep = range / targetSteps;
for (const step of steps) {
if (step >= targetStep) return step;
}
return steps[steps.length - 1];
}
getSpectrogramColor(intensity) {
if (intensity < 0.25) {
const t = intensity / 0.25;
return {r: 0, g: 0, b: Math.floor(t * 128)};
} else if (intensity < 0.5) {
const t = (intensity - 0.25) / 0.25;
return {r: 0, g: Math.floor(t * 128), b: 128};
} else if (intensity < 0.75) {
const t = (intensity - 0.5) / 0.25;
return {r: Math.floor(t * 255), g: 128 + Math.floor(t * 127), b: 128 - Math.floor(t * 128)};
} else {
const t = (intensity - 0.75) / 0.25;
return {r: 255, g: 255 - Math.floor(t * 128), b: 0};
}
}
}
// Bezier evaluation (shared utility)
function evalBezier(curve, t) {
let u = (t - curve.t0) / (curve.t3 - curve.t0);
u = Math.max(0, Math.min(1, u));
const u1 = 1 - u;
return u1*u1*u1 * curve.v0 +
3*u1*u1*u * curve.v1 +
3*u1*u*u * curve.v2 +
u*u*u * curve.v3;
}
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