summaryrefslogtreecommitdiff
path: root/tools/cnn_test.cc
blob: 59f5d36e9c8935625ec41c1a91eb3db37fc322ed (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
// CNN shader testing tool for offline validation
// Tests trained CNN shaders on input PNG with GPU readback

#if defined(STRIP_ALL)
#error "cnn_test requires STRIP_ALL=OFF (tool builds only)"
#endif

#include "platform/platform.h"
#include "gpu/gpu.h"
#include "gpu/bind_group_builder.h"
#include "gpu/pipeline_builder.h"
#include "gpu/sampler_cache.h"
#include "gpu/texture_readback.h"
#include "gpu/effects/post_process_helper.h"
#include "gpu/effects/cnn_effect.h"
#include "gpu/effects/shader_composer.h"
#include "gpu/effects/shaders.h"
#include "tests/common/webgpu_test_fixture.h"
#include "tests/common/offscreen_render_target.h"
#include "generated/assets.h"
#include "util/asset_manager.h"
#include "util/mini_math.h"

#include "stb_image.h"
#include "wgpu-native/examples/capture/stb_image_write.h"

#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <vector>

// Helper to get asset string or empty string
static const char* SafeGetAsset(AssetId id) {
  const uint8_t* data = GetAsset(id);
  return data ? (const char*)data : "";
}

// Command-line arguments
struct Args {
  const char* input_path = nullptr;
  const char* output_path = nullptr;
  float blend = 1.0f;
  bool output_png = true; // Default to PNG
};

// Parse command-line arguments
static bool parse_args(int argc, char** argv, Args* args) {
  if (argc < 3) {
    return false;
  }

  args->input_path = argv[1];
  args->output_path = argv[2];

  for (int i = 3; i < argc; ++i) {
    if (strcmp(argv[i], "--blend") == 0 && i + 1 < argc) {
      args->blend = atof(argv[++i]);
      if (args->blend < 0.0f || args->blend > 1.0f) {
        fprintf(stderr, "Error: blend must be in range [0.0, 1.0]\n");
        return false;
      }
    } else if (strcmp(argv[i], "--format") == 0 && i + 1 < argc) {
      ++i;
      if (strcmp(argv[i], "ppm") == 0) {
        args->output_png = false;
      } else if (strcmp(argv[i], "png") == 0) {
        args->output_png = true;
      } else {
        fprintf(stderr, "Error: unknown format '%s' (use 'png' or 'ppm')\n",
                argv[i]);
        return false;
      }
    } else if (strcmp(argv[i], "--help") == 0) {
      return false;
    } else {
      fprintf(stderr, "Error: unknown option '%s'\n", argv[i]);
      return false;
    }
  }

  return true;
}

// Print usage
static void print_usage(const char* prog) {
  fprintf(stderr, "Usage: %s input.png output.png [OPTIONS]\n", prog);
  fprintf(stderr, "\nOPTIONS:\n");
  fprintf(stderr, "  --blend F         Final blend amount (0.0-1.0, default: 1.0)\n");
  fprintf(stderr, "  --format ppm|png  Output format (default: png)\n");
  fprintf(stderr, "  --help            Show this help\n");
}

// Load PNG and upload to GPU texture
static WGPUTexture load_texture(WGPUDevice device, WGPUQueue queue,
                                 const char* path, int* out_width,
                                 int* out_height) {
  int width, height, channels;
  uint8_t* data = stbi_load(path, &width, &height, &channels, 4);
  if (!data) {
    fprintf(stderr, "Error: failed to load image '%s'\n", path);
    return nullptr;
  }

  *out_width = width;
  *out_height = height;

  // Create texture
  const WGPUTextureDescriptor texture_desc = {
      .usage = WGPUTextureUsage_TextureBinding | WGPUTextureUsage_CopyDst |
               WGPUTextureUsage_RenderAttachment,
      .dimension = WGPUTextureDimension_2D,
      .size = {static_cast<uint32_t>(width), static_cast<uint32_t>(height), 1},
      .format = WGPUTextureFormat_BGRA8Unorm,
      .mipLevelCount = 1,
      .sampleCount = 1,
  };
  WGPUTexture texture = wgpuDeviceCreateTexture(device, &texture_desc);
  if (!texture) {
    fprintf(stderr, "Error: failed to create texture\n");
    stbi_image_free(data);
    return nullptr;
  }

  // Convert RGBA → BGRA
  std::vector<uint8_t> bgra_data(width * height * 4);
  for (int i = 0; i < width * height; ++i) {
    bgra_data[i * 4 + 0] = data[i * 4 + 2]; // B
    bgra_data[i * 4 + 1] = data[i * 4 + 1]; // G
    bgra_data[i * 4 + 2] = data[i * 4 + 0]; // R
    bgra_data[i * 4 + 3] = data[i * 4 + 3]; // A
  }

  // Upload to GPU
  const WGPUTexelCopyTextureInfo dst = {.texture = texture, .mipLevel = 0};
  const WGPUTexelCopyBufferLayout layout = {
      .bytesPerRow = static_cast<uint32_t>(width * 4),
      .rowsPerImage = static_cast<uint32_t>(height)};
  const WGPUExtent3D size = {static_cast<uint32_t>(width),
                             static_cast<uint32_t>(height), 1};
  wgpuQueueWriteTexture(queue, &dst, bgra_data.data(), bgra_data.size(),
                        &layout, &size);

  stbi_image_free(data);
  return texture;
}

// Create CNN render pipeline (5 bindings)
static WGPURenderPipeline create_cnn_pipeline(WGPUDevice device,
                                               WGPUTextureFormat format) {
  const char* shader_code = SafeGetAsset(AssetId::ASSET_SHADER_CNN_LAYER);

  WGPUBindGroupLayout bgl =
      BindGroupLayoutBuilder()
          .sampler(0, WGPUShaderStage_Fragment)
          .texture(1, WGPUShaderStage_Fragment)
          .uniform(2, WGPUShaderStage_Vertex | WGPUShaderStage_Fragment)
          .uniform(3, WGPUShaderStage_Fragment)
          .texture(4, WGPUShaderStage_Fragment) // Original input
          .build(device);

  WGPURenderPipeline pipeline = RenderPipelineBuilder(device)
                                     .shader(shader_code)  // compose=true by default
                                     .bind_group_layout(bgl)
                                     .format(format)
                                     .build();

  wgpuBindGroupLayoutRelease(bgl);
  return pipeline;
}

// Begin render pass with clear
static WGPURenderPassEncoder begin_render_pass(WGPUCommandEncoder encoder,
                                                WGPUTextureView view) {
  const WGPURenderPassColorAttachment color_attachment = {
      .view = view,
      .depthSlice = WGPU_DEPTH_SLICE_UNDEFINED,
      .loadOp = WGPULoadOp_Clear,
      .storeOp = WGPUStoreOp_Store,
      .clearValue = {0.0f, 0.0f, 0.0f, 1.0f},
  };

  const WGPURenderPassDescriptor pass_desc = {
      .colorAttachmentCount = 1,
      .colorAttachments = &color_attachment,
  };

  return wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc);
}

// Save PNG output
static bool save_png(const char* path, const std::vector<uint8_t>& pixels,
                     int width, int height) {
  // Convert BGRA → RGBA
  std::vector<uint8_t> rgba(width * height * 4);
  for (int i = 0; i < width * height; ++i) {
    rgba[i * 4 + 0] = pixels[i * 4 + 2]; // R
    rgba[i * 4 + 1] = pixels[i * 4 + 1]; // G
    rgba[i * 4 + 2] = pixels[i * 4 + 0]; // B
    rgba[i * 4 + 3] = pixels[i * 4 + 3]; // A
  }

  if (!stbi_write_png(path, width, height, 4, rgba.data(), width * 4)) {
    fprintf(stderr, "Error: failed to write PNG '%s'\n", path);
    return false;
  }

  return true;
}

// Save PPM output (fallback)
static bool save_ppm(const char* path, const std::vector<uint8_t>& pixels,
                     int width, int height) {
  FILE* f = fopen(path, "wb");
  if (!f) {
    fprintf(stderr, "Error: failed to open '%s' for writing\n", path);
    return false;
  }

  fprintf(f, "P6\n%d %d\n255\n", width, height);
  for (int i = 0; i < width * height; ++i) {
    const uint8_t rgb[3] = {pixels[i * 4 + 2], // R
                            pixels[i * 4 + 1], // G
                            pixels[i * 4 + 0]}; // B
    fwrite(rgb, 1, 3, f);
  }

  fclose(f);
  return true;
}

int main(int argc, char** argv) {
  // Parse arguments
  Args args;
  if (!parse_args(argc, argv, &args)) {
    print_usage(argv[0]);
    return 1;
  }

  // Initialize shader composer (required for #include resolution)
  InitShaderComposer();

  // Initialize WebGPU
  WebGPUTestFixture fixture;
  if (!fixture.init()) {
    fprintf(stderr, "Error: GPU unavailable\n");
    return 1;
  }

  GpuContext ctx = fixture.ctx();
  WGPUDevice device = ctx.device;
  WGPUQueue queue = ctx.queue;
  WGPUInstance instance = fixture.instance();

  // Load input texture
  int width, height;
  WGPUTexture input_texture =
      load_texture(device, queue, args.input_path, &width, &height);
  if (!input_texture) {
    fixture.shutdown();
    return 1;
  }

  printf("Loaded %dx%d image from '%s'\n", width, height, args.input_path);

  // Create input texture view
  const WGPUTextureViewDescriptor view_desc = {
      .format = WGPUTextureFormat_BGRA8Unorm,
      .dimension = WGPUTextureViewDimension_2D,
      .baseMipLevel = 0,
      .mipLevelCount = 1,
      .baseArrayLayer = 0,
      .arrayLayerCount = 1,
  };
  WGPUTextureView input_view = wgpuTextureCreateView(input_texture, &view_desc);
  WGPUTextureView original_view = input_view; // Keep reference to original

  // Create CNN pipeline
  WGPURenderPipeline pipeline =
      create_cnn_pipeline(device, WGPUTextureFormat_BGRA8Unorm);
  if (!pipeline) {
    fprintf(stderr, "Error: failed to create CNN pipeline\n");
    wgpuTextureViewRelease(input_view);
    wgpuTextureRelease(input_texture);
    fixture.shutdown();
    return 1;
  }

  // Get bind group layout from pipeline
  WGPUBindGroupLayout bgl = wgpuRenderPipelineGetBindGroupLayout(pipeline, 0);

  // Create uniform buffers
  const WGPUBufferDescriptor common_uniform_desc = {
      .usage = WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst,
      .size = sizeof(CommonPostProcessUniforms),
  };
  WGPUBuffer common_uniform_buffer =
      wgpuDeviceCreateBuffer(device, &common_uniform_desc);

  const WGPUBufferDescriptor layer_params_desc = {
      .usage = WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst,
      .size = sizeof(CNNLayerParams),
  };
  WGPUBuffer layer_params_buffer =
      wgpuDeviceCreateBuffer(device, &layer_params_desc);

  // Create intermediate textures for ping-pong (2 textures)
  const WGPUTextureDescriptor intermediate_desc = {
      .usage = WGPUTextureUsage_TextureBinding |
               WGPUTextureUsage_RenderAttachment | WGPUTextureUsage_CopySrc,
      .dimension = WGPUTextureDimension_2D,
      .size = {static_cast<uint32_t>(width), static_cast<uint32_t>(height), 1},
      .format = WGPUTextureFormat_BGRA8Unorm,
      .mipLevelCount = 1,
      .sampleCount = 1,
  };

  WGPUTexture intermediate_textures[2] = {
      wgpuDeviceCreateTexture(device, &intermediate_desc),
      wgpuDeviceCreateTexture(device, &intermediate_desc),
  };

  WGPUTextureView intermediate_views[2] = {
      wgpuTextureCreateView(intermediate_textures[0], &view_desc),
      wgpuTextureCreateView(intermediate_textures[1], &view_desc),
  };

  // Get sampler
  WGPUSampler sampler =
      SamplerCache::Get().get_or_create(device, SamplerCache::clamp());

  // Multi-layer processing (fixed 3 layers)
  const int NUM_LAYERS = 3;
  int src_idx = 0; // Ping-pong index
  WGPUTexture final_texture = nullptr;

  // First layer reads from input, subsequent layers read from previous output
  WGPUTextureView current_input = input_view;

  for (int layer = 0; layer < NUM_LAYERS; ++layer) {
    printf("Processing layer %d/%d...\n", layer + 1, NUM_LAYERS);

    // Update uniforms
    CommonPostProcessUniforms common_u = {
        .resolution = {static_cast<float>(width), static_cast<float>(height)},
        ._pad = {0.0f, 0.0f},
        .aspect_ratio = static_cast<float>(width) / static_cast<float>(height),
        .time = 0.0f,
        .beat = 0.0f,
        .audio_intensity = 0.0f,
    };
    wgpuQueueWriteBuffer(queue, common_uniform_buffer, 0, &common_u,
                         sizeof(common_u));

    CNNLayerParams layer_params = {
        .layer_index = layer,
        .blend_amount =
            (layer == NUM_LAYERS - 1) ? args.blend : 1.0f, // Only final layer
        ._pad = {0.0f, 0.0f},
    };
    wgpuQueueWriteBuffer(queue, layer_params_buffer, 0, &layer_params,
                         sizeof(layer_params));

    // Build bind group
    WGPUBindGroup bind_group = BindGroupBuilder()
                                   .sampler(0, sampler)
                                   .texture(1, current_input)
                                   .buffer(2, common_uniform_buffer,
                                           sizeof(CommonPostProcessUniforms))
                                   .buffer(3, layer_params_buffer,
                                           sizeof(CNNLayerParams))
                                   .texture(4, original_view)
                                   .build(device, bgl);

    // Render to intermediate texture
    WGPUTextureView output_view = intermediate_views[src_idx];
    WGPUCommandEncoder encoder = wgpuDeviceCreateCommandEncoder(device, nullptr);
    WGPURenderPassEncoder pass = begin_render_pass(encoder, output_view);
    wgpuRenderPassEncoderSetPipeline(pass, pipeline);
    wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group, 0, nullptr);
    wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0); // Fullscreen triangle
    wgpuRenderPassEncoderEnd(pass);
    WGPUCommandBuffer commands = wgpuCommandEncoderFinish(encoder, nullptr);
    wgpuQueueSubmit(queue, 1, &commands);

    wgpuCommandBufferRelease(commands);
    wgpuRenderPassEncoderRelease(pass);
    wgpuCommandEncoderRelease(encoder);
    wgpuBindGroupRelease(bind_group);

    // Update for next layer
    if (layer == NUM_LAYERS - 1) {
      // Last layer: save final texture
      final_texture = intermediate_textures[src_idx];
    } else {
      // Switch to next intermediate for input
      current_input = intermediate_views[src_idx];
    }

    src_idx = 1 - src_idx; // Flip ping-pong
  }

  printf("Reading pixels from GPU...\n");

  // Read final output from GPU
  std::vector<uint8_t> pixels =
      read_texture_pixels(instance, device, final_texture, width, height);

  if (pixels.empty()) {
    fprintf(stderr, "Error: failed to read pixels from GPU\n");
    // Cleanup...
    wgpuTextureViewRelease(intermediate_views[0]);
    wgpuTextureViewRelease(intermediate_views[1]);
    wgpuTextureRelease(intermediate_textures[0]);
    wgpuTextureRelease(intermediate_textures[1]);
    wgpuBufferRelease(layer_params_buffer);
    wgpuBufferRelease(common_uniform_buffer);
    wgpuBindGroupLayoutRelease(bgl);
    wgpuRenderPipelineRelease(pipeline);
    wgpuTextureViewRelease(input_view);
    wgpuTextureRelease(input_texture);
    fixture.shutdown();
    return 1;
  }

  // Save output
  bool success = false;
  if (args.output_png) {
    printf("Saving PNG to '%s'...\n", args.output_path);
    success = save_png(args.output_path, pixels, width, height);
  } else {
    printf("Saving PPM to '%s'...\n", args.output_path);
    success = save_ppm(args.output_path, pixels, width, height);
  }

  if (!success) {
    wgpuTextureViewRelease(intermediate_views[0]);
    wgpuTextureViewRelease(intermediate_views[1]);
    wgpuTextureRelease(intermediate_textures[0]);
    wgpuTextureRelease(intermediate_textures[1]);
    wgpuBufferRelease(layer_params_buffer);
    wgpuBufferRelease(common_uniform_buffer);
    wgpuBindGroupLayoutRelease(bgl);
    wgpuRenderPipelineRelease(pipeline);
    wgpuTextureViewRelease(input_view);
    wgpuTextureRelease(input_texture);
    fixture.shutdown();
    return 1;
  }

  printf("Done! Output saved to '%s'\n", args.output_path);

  // Cleanup
  wgpuTextureViewRelease(intermediate_views[0]);
  wgpuTextureViewRelease(intermediate_views[1]);
  wgpuTextureRelease(intermediate_textures[0]);
  wgpuTextureRelease(intermediate_textures[1]);
  wgpuBufferRelease(layer_params_buffer);
  wgpuBufferRelease(common_uniform_buffer);
  wgpuBindGroupLayoutRelease(bgl);
  wgpuRenderPipelineRelease(pipeline);
  wgpuTextureViewRelease(input_view);
  wgpuTextureRelease(input_texture);
  fixture.shutdown();

  return 0;
}