blob: b738692c9884c2677084690068b239bede548c77 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
|
// This file is part of the 64k demo project.
// Typed asset helpers for specialized asset retrieval.
// Only include this if you need TextureAsset or MeshAsset structs.
#pragma once
#include "asset_manager.h"
struct TextureAsset {
int width;
int height;
const uint8_t* pixels;
};
struct MeshVertex {
float p[3];
float n[3];
float u[2];
};
struct MeshAsset {
uint32_t num_vertices;
const MeshVertex* vertices;
uint32_t num_indices;
const uint32_t* indices;
};
// Helper to retrieve and parse a simple texture asset (from packer's
// [w][h][pixels] format)
TextureAsset GetTextureAsset(AssetId asset_id);
// Helper to retrieve and parse a mesh asset (from packer's binary format)
MeshAsset GetMeshAsset(AssetId asset_id);
|