blob: 2c700a4f1029664e354a5df11f2c4a7222b9705c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
|
// This file is part of the 64k demo project.
// It provides shared WebGPU initialization for GPU tests.
// Eliminates boilerplate and enables graceful skipping if GPU unavailable.
#pragma once
#include "platform/platform.h"
// Shared test fixture for WebGPU tests
// Handles device/queue initialization and cleanup
class WebGPUTestFixture {
public:
WebGPUTestFixture();
~WebGPUTestFixture();
// Initialize WebGPU device and queue
// Returns true on success, false if GPU unavailable (test should skip)
bool init();
// Cleanup resources
void shutdown();
// Accessors
WGPUInstance instance() const { return instance_; }
WGPUDevice device() const { return device_; }
WGPUQueue queue() const { return queue_; }
WGPUTextureFormat format() const { return WGPUTextureFormat_BGRA8Unorm; }
// Check if fixture is ready
bool is_initialized() const { return device_ != nullptr; }
private:
WGPUInstance instance_ = nullptr;
WGPUAdapter adapter_ = nullptr;
WGPUDevice device_ = nullptr;
WGPUQueue queue_ = nullptr;
// Callback state for async device request
struct RequestState {
WGPUAdapter adapter = nullptr;
WGPUDevice device = nullptr;
bool done = false;
};
static void adapter_callback(WGPURequestAdapterStatus status,
WGPUAdapter adapter,
const char* message,
void* userdata);
static void device_callback(WGPURequestDeviceStatus status,
WGPUDevice device,
const char* message,
void* userdata);
};
|