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path: root/src/tests/test_variable_tempo.cc
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// This file is part of the 64k demo project.
// It tests variable tempo system with music_time scaling.
// Verifies 2x speed-up and 2x slow-down reset tricks.

#include "audio/mock_audio_backend.h"
#include "audio/audio.h"
#include "audio/synth.h"
#include "audio/tracker.h"
#include <assert.h>
#include <stdio.h>
#include <cmath>

#if !defined(STRIP_ALL)

// Helper: Calculate expected physical time for music_time at constant tempo
static float calc_physical_time(float music_time, float tempo_scale) {
  return music_time / tempo_scale;
}

// Helper: Simulate music time advancement
static float advance_music_time(float current_music_time, float dt,
                                 float tempo_scale) {
  return current_music_time + (dt * tempo_scale);
}

void test_basic_tempo_scaling() {
  printf("Test: Basic tempo scaling (1.0x, 2.0x, 0.5x)...\n");

  MockAudioBackend backend;
  audio_set_backend(&backend);

  tracker_init();
  synth_init();

  // Test 1: Normal tempo (1.0x)
  {
    backend.clear_events();
    float music_time = 0.0f;
    float tempo_scale = 1.0f;

    // Simulate 1 second of physical time
    for (int i = 0; i < 10; ++i) {
      float dt = 0.1f;  // 100ms physical steps
      music_time += dt * tempo_scale;
      tracker_update(music_time);
    }

    // After 1 second physical time at 1.0x tempo:
    // music_time should be ~1.0
    printf("  1.0x tempo: music_time = %.3f (expected ~1.0)\n", music_time);
    assert(std::abs(music_time - 1.0f) < 0.01f);
  }

  // Test 2: Fast tempo (2.0x)
  {
    backend.clear_events();
    tracker_init();  // Reset tracker
    float music_time = 0.0f;
    float tempo_scale = 2.0f;

    // Simulate 1 second of physical time
    for (int i = 0; i < 10; ++i) {
      float dt = 0.1f;
      music_time += dt * tempo_scale;
      tracker_update(music_time);
    }

    // After 1 second physical time at 2.0x tempo:
    // music_time should be ~2.0
    printf("  2.0x tempo: music_time = %.3f (expected ~2.0)\n", music_time);
    assert(std::abs(music_time - 2.0f) < 0.01f);
  }

  // Test 3: Slow tempo (0.5x)
  {
    backend.clear_events();
    tracker_init();
    float music_time = 0.0f;
    float tempo_scale = 0.5f;

    // Simulate 1 second of physical time
    for (int i = 0; i < 10; ++i) {
      float dt = 0.1f;
      music_time += dt * tempo_scale;
      tracker_update(music_time);
    }

    // After 1 second physical time at 0.5x tempo:
    // music_time should be ~0.5
    printf("  0.5x tempo: music_time = %.3f (expected ~0.5)\n", music_time);
    assert(std::abs(music_time - 0.5f) < 0.01f);
  }

  printf("  ✓ Basic tempo scaling works correctly\n");
}

void test_2x_speedup_reset_trick() {
  printf("Test: 2x SPEED-UP reset trick...\n");

  MockAudioBackend backend;
  audio_set_backend(&backend);

  tracker_init();
  synth_init();

  // Scenario: Accelerate to 2.0x, then reset to 1.0x
  float music_time = 0.0f;
  float tempo_scale = 1.0f;
  float physical_time = 0.0f;

  const float dt = 0.1f;  // 100ms steps

  // Phase 1: Accelerate from 1.0x to 2.0x over 5 seconds
  printf("  Phase 1: Accelerating 1.0x → 2.0x\n");
  for (int i = 0; i < 50; ++i) {
    physical_time += dt;
    tempo_scale = 1.0f + (physical_time / 5.0f);  // Linear acceleration
    tempo_scale = fminf(tempo_scale, 2.0f);

    music_time += dt * tempo_scale;
    tracker_update(music_time);
  }

  printf("    After 5s physical: tempo=%.2fx, music_time=%.3f\n", tempo_scale,
         music_time);
  assert(tempo_scale >= 1.99f);  // Should be at 2.0x

  // Record state before reset
  const float music_time_before_reset = music_time;
  const size_t events_before_reset = backend.get_events().size();

  // Phase 2: RESET - back to 1.0x tempo
  printf("  Phase 2: RESET to 1.0x tempo\n");
  tempo_scale = 1.0f;

  // Continue for another 2 seconds
  for (int i = 0; i < 20; ++i) {
    physical_time += dt;
    music_time += dt * tempo_scale;
    tracker_update(music_time);
  }

  printf("    After reset + 2s: tempo=%.2fx, music_time=%.3f\n", tempo_scale,
         music_time);

  // Verify: music_time advanced 2.0 units in 2 seconds at 1.0x tempo
  const float music_time_delta = music_time - music_time_before_reset;
  printf("    Music time delta: %.3f (expected ~2.0)\n", music_time_delta);
  assert(std::abs(music_time_delta - 2.0f) < 0.1f);

  printf("  ✓ 2x speed-up reset trick verified\n");
}

void test_2x_slowdown_reset_trick() {
  printf("Test: 2x SLOW-DOWN reset trick...\n");

  MockAudioBackend backend;
  audio_set_backend(&backend);

  tracker_init();
  synth_init();

  // Scenario: Decelerate to 0.5x, then reset to 1.0x
  float music_time = 0.0f;
  float tempo_scale = 1.0f;
  float physical_time = 0.0f;

  const float dt = 0.1f;

  // Phase 1: Decelerate from 1.0x to 0.5x over 5 seconds
  printf("  Phase 1: Decelerating 1.0x → 0.5x\n");
  for (int i = 0; i < 50; ++i) {
    physical_time += dt;
    tempo_scale = 1.0f - (physical_time / 10.0f);  // Linear deceleration
    tempo_scale = fmaxf(tempo_scale, 0.5f);

    music_time += dt * tempo_scale;
    tracker_update(music_time);
  }

  printf("    After 5s physical: tempo=%.2fx, music_time=%.3f\n", tempo_scale,
         music_time);
  assert(tempo_scale <= 0.51f);  // Should be at 0.5x

  // Record state before reset
  const float music_time_before_reset = music_time;

  // Phase 2: RESET - back to 1.0x tempo
  printf("  Phase 2: RESET to 1.0x tempo\n");
  tempo_scale = 1.0f;

  // Continue for another 2 seconds
  for (int i = 0; i < 20; ++i) {
    physical_time += dt;
    music_time += dt * tempo_scale;
    tracker_update(music_time);
  }

  printf("    After reset + 2s: tempo=%.2fx, music_time=%.3f\n", tempo_scale,
         music_time);

  // Verify: music_time advanced 2.0 units in 2 seconds at 1.0x tempo
  const float music_time_delta = music_time - music_time_before_reset;
  printf("    Music time delta: %.3f (expected ~2.0)\n", music_time_delta);
  assert(std::abs(music_time_delta - 2.0f) < 0.1f);

  printf("  ✓ 2x slow-down reset trick verified\n");
}

void test_pattern_density_swap() {
  printf("Test: Pattern density swap at reset points...\n");

  MockAudioBackend backend;
  audio_set_backend(&backend);

  tracker_init();
  synth_init();

  // Simulate: sparse pattern → accelerate → reset + dense pattern
  float music_time = 0.0f;
  float tempo_scale = 1.0f;

  // Phase 1: Sparse pattern at normal tempo (first 3 patterns trigger)
  printf("  Phase 1: Sparse pattern, normal tempo\n");
  for (float t = 0.0f; t < 3.0f; t += 0.1f) {
    music_time += 0.1f * tempo_scale;
    tracker_update(music_time);
  }
  const size_t sparse_events = backend.get_events().size();
  printf("    Events during sparse phase: %zu\n", sparse_events);

  // Phase 2: Accelerate to 2.0x
  printf("  Phase 2: Accelerating to 2.0x\n");
  tempo_scale = 2.0f;
  for (float t = 0.0f; t < 2.0f; t += 0.1f) {
    music_time += 0.1f * tempo_scale;
    tracker_update(music_time);
  }
  const size_t events_at_2x = backend.get_events().size() - sparse_events;
  printf("    Additional events during 2.0x: %zu\n", events_at_2x);

  // Phase 3: Reset to 1.0x (in real impl, would switch to denser pattern)
  printf("  Phase 3: Reset to 1.0x (simulating denser pattern)\n");
  tempo_scale = 1.0f;

  // At this point, real implementation would trigger a pattern with
  // 2x more events per beat to maintain perceived density

  const size_t events_before_reset_phase = backend.get_events().size();
  for (float t = 0.0f; t < 2.0f; t += 0.1f) {
    music_time += 0.1f * tempo_scale;
    tracker_update(music_time);
  }
  const size_t events_after_reset = backend.get_events().size();

  printf("    Events during reset phase: %zu\n",
         events_after_reset - events_before_reset_phase);

  // Verify patterns triggered throughout
  assert(backend.get_events().size() > 0);

  printf("  ✓ Pattern density swap points verified\n");
}

void test_continuous_acceleration() {
  printf("Test: Continuous acceleration from 0.5x to 2.0x...\n");

  MockAudioBackend backend;
  audio_set_backend(&backend);

  tracker_init();
  synth_init();

  float music_time = 0.0f;
  float tempo_scale = 0.5f;
  float physical_time = 0.0f;

  const float dt = 0.05f;  // 50ms steps for smoother curve

  // Accelerate from 0.5x to 2.0x over 10 seconds
  printf("  Accelerating 0.5x → 2.0x over 10 seconds\n");

  float min_tempo = 0.5f;
  float max_tempo = 2.0f;

  for (int i = 0; i < 200; ++i) {
    physical_time += dt;
    float progress = physical_time / 10.0f;  // 0.0 to 1.0
    tempo_scale = min_tempo + progress * (max_tempo - min_tempo);
    tempo_scale = fmaxf(min_tempo, fminf(max_tempo, tempo_scale));

    music_time += dt * tempo_scale;
    tracker_update(music_time);

    // Log at key points
    if (i % 50 == 0) {
      printf("    t=%.1fs: tempo=%.2fx, music_time=%.3f\n", physical_time,
             tempo_scale, music_time);
    }
  }

  printf("  Final: tempo=%.2fx, music_time=%.3f\n", tempo_scale, music_time);

  // Verify tempo reached target
  assert(tempo_scale >= 1.99f);

  // Verify music_time progressed correctly
  // Integral of (0.5 + 1.5t/10) from 0 to 10 = 0.5*10 + 1.5*10²/(2*10) = 5 + 7.5 = 12.5
  const float expected_music_time = 12.5f;
  printf("  Expected music_time: %.3f, actual: %.3f\n", expected_music_time,
         music_time);
  assert(std::abs(music_time - expected_music_time) < 0.5f);

  printf("  ✓ Continuous acceleration verified\n");
}

void test_oscillating_tempo() {
  printf("Test: Oscillating tempo (sine wave)...\n");

  MockAudioBackend backend;
  audio_set_backend(&backend);

  tracker_init();
  synth_init();

  float music_time = 0.0f;
  float physical_time = 0.0f;

  const float dt = 0.05f;

  // Oscillate tempo between 0.8x and 1.2x
  printf("  Oscillating tempo: 0.8x ↔ 1.2x\n");

  for (int i = 0; i < 100; ++i) {
    physical_time += dt;
    float tempo_scale = 1.0f + 0.2f * sinf(physical_time * 2.0f);

    music_time += dt * tempo_scale;
    tracker_update(music_time);

    if (i % 25 == 0) {
      printf("    t=%.2fs: tempo=%.3fx, music_time=%.3f\n", physical_time,
             tempo_scale, music_time);
    }
  }

  // After oscillation, music_time should be approximately equal to physical_time
  // (since average tempo is 1.0x)
  printf("  Final: physical_time=%.2fs, music_time=%.3f (expected ~%.2f)\n",
         physical_time, music_time, physical_time);

  // Allow some tolerance for integral error
  assert(std::abs(music_time - physical_time) < 0.5f);

  printf("  ✓ Oscillating tempo verified\n");
}

#endif /* !defined(STRIP_ALL) */

int main() {
#if !defined(STRIP_ALL)
  printf("Running Variable Tempo tests...\n\n");
  test_basic_tempo_scaling();
  test_2x_speedup_reset_trick();
  test_2x_slowdown_reset_trick();
  test_pattern_density_swap();
  test_continuous_acceleration();
  test_oscillating_tempo();
  printf("\n✅ All Variable Tempo tests PASSED\n");
  return 0;
#else
  printf("Variable Tempo tests skipped (STRIP_ALL enabled)\n");
  return 0;
#endif /* !defined(STRIP_ALL) */
}