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// This file is part of the 64k demo project.
// It tests the TextureManager (mocking the GPU parts where possible or running
// with valid device).

#include "gpu/texture_manager.h"
#include "platform.h"
#include "procedural/generator.h"
#include <cstdio>

int main() {
  PlatformState state = platform_init(false, 100, 100);
  if (!state.window) {
    fprintf(stderr, "Failed to init platform\n");
    return 1;
  }

  fprintf(stdout, "TextureManager Compilation Test Passed.\n");

  /*
  TextureManager tm;
  // tm.init(device, queue); // execution would happen here
  // tm.create_procedural_texture("noise", {256, 256, procedural::gen_noise,
  {1234, 1.0f}});
  */

  return 0;
}