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#include "audio/synth.h"
#include <stdio.h>
#include <assert.h>
#include <string.h>
#include <math.h>

// A simple floating point comparison with a tolerance
bool is_close(float a, float b, float epsilon = 1e-6f) {
    return fabsf(a - b) < epsilon;
}

void test_registration() {
    synth_init();
    printf("Running test: Registration...\n");
    
    float spec_buf_a[DCT_SIZE], spec_buf_b[DCT_SIZE];
    Spectrogram spec = { spec_buf_a, spec_buf_b, 1 };

    // Fill up all slots
    for (int i = 0; i < MAX_SPECTROGRAMS; ++i) {
        int id = synth_register_spectrogram(&spec);
        assert(id == i);
    }

    // Next one should fail
    int fail_id = synth_register_spectrogram(&spec);
    assert(fail_id == -1);

    // Unregister one
    synth_unregister_spectrogram(5);

    // Now we should be able to register again in the freed slot
    int new_id = synth_register_spectrogram(&spec);
    assert(new_id == 5);

    printf("...Registration test PASSED.\n");
}

void test_render() {
    synth_init();
    printf("Running test: Render...\n");

    float spec_buf_a[DCT_SIZE] = {0};
    Spectrogram spec = { spec_buf_a, nullptr, 1 };
    
    // Create a simple spectrum with one active bin
    spec_buf_a[10] = 1.0f; 

    int id = synth_register_spectrogram(&spec);
    assert(id != -1);

    synth_trigger_voice(id, 1.0f, 0.0f);

    float output_buffer[DCT_SIZE * 2] = {0}; // Stereo
    synth_render(output_buffer, DCT_SIZE);

    float total_energy = 0.0f;
    for(int i = 0; i < DCT_SIZE * 2; ++i) {
        total_energy += fabsf(output_buffer[i]);
    }

    // If we rendered a sound, the buffer should not be silent
    assert(total_energy > 0.01f);

    printf("...Render test PASSED.\n");
}

void test_update() {
    synth_init();
    printf("Running test: Update...\n");
    float spec_buf_a[DCT_SIZE] = {0};
    float spec_buf_b[DCT_SIZE] = {0};
    Spectrogram spec = { spec_buf_a, spec_buf_b, 1 };
    
    spec_buf_a[10] = 1.0f; // Original sound
    spec_buf_b[20] = 1.0f; // Updated sound

    int id = synth_register_spectrogram(&spec);

    // Begin update - should get back buffer B
    float* back_buffer = synth_begin_update(id);
    assert(back_buffer == spec_buf_b);

    // We could modify it here, but it's already different.
    // Let's just commit.
    synth_commit_update(id);

    // Now if we trigger a voice, it should play from buffer B.
    // To test this, we'd need to analyze the output, which is complex.
    // For this test, we'll just ensure the mechanism runs and we can
    // begin an update on the *new* back buffer (A).
    back_buffer = synth_begin_update(id);
    assert(back_buffer == spec_buf_a);

    printf("...Update test PASSED.\n");
}

int main() {
    test_registration();
    test_render();
    test_update();

    synth_shutdown();

    printf("\nAll synth tests passed!\n");
    return 0;
}