summaryrefslogtreecommitdiff
path: root/src/tests/effect_test_helpers.cc
blob: a31c44767b528988bce3923e87bcdfe91c28bd25 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
// This file is part of the 64k demo project.
// It implements reusable test helpers for GPU effect testing.
// Provides pixel validation and lifecycle testing utilities.

#if !defined(STRIP_ALL)  // Test code only - zero size impact on final binary

#include "effect_test_helpers.h"
#include "gpu/effect.h"
#include <cassert>

// ============================================================================
// Pixel Validation Helpers
// ============================================================================

bool validate_pixels(
    const std::vector<uint8_t>& pixels,
    int width,
    int height,
    std::function<bool(uint8_t r, uint8_t g, uint8_t b, uint8_t a)> predicate) {
  const size_t pixel_count = width * height;
  for (size_t i = 0; i < pixel_count; ++i) {
    const size_t offset = i * 4;  // BGRA8 = 4 bytes/pixel
    const uint8_t b = pixels[offset + 0];
    const uint8_t g = pixels[offset + 1];
    const uint8_t r = pixels[offset + 2];
    const uint8_t a = pixels[offset + 3];

    if (predicate(r, g, b, a)) {
      return true;  // At least one pixel matches
    }
  }
  return false;  // No pixels matched
}

bool has_rendered_content(const std::vector<uint8_t>& pixels,
                          int width,
                          int height) {
  return validate_pixels(pixels, width, height,
                         [](uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
                           return r > 0 || g > 0 || b > 0;
                         });
}

bool all_pixels_match_color(const std::vector<uint8_t>& pixels,
                             int width,
                             int height,
                             uint8_t target_r,
                             uint8_t target_g,
                             uint8_t target_b,
                             uint8_t tolerance) {
  const size_t pixel_count = width * height;
  for (size_t i = 0; i < pixel_count; ++i) {
    const size_t offset = i * 4;
    const uint8_t b = pixels[offset + 0];
    const uint8_t g = pixels[offset + 1];
    const uint8_t r = pixels[offset + 2];

    const int diff_r = static_cast<int>(r) - static_cast<int>(target_r);
    const int diff_g = static_cast<int>(g) - static_cast<int>(target_g);
    const int diff_b = static_cast<int>(b) - static_cast<int>(target_b);

    if (diff_r * diff_r + diff_g * diff_g + diff_b * diff_b >
        tolerance * tolerance) {
      return false;  // At least one pixel doesn't match
    }
  }
  return true;  // All pixels match
}

uint64_t hash_pixels(const std::vector<uint8_t>& pixels) {
  // Simple FNV-1a hash
  uint64_t hash = 14695981039346656037ULL;
  for (const uint8_t byte : pixels) {
    hash ^= byte;
    hash *= 1099511628211ULL;
  }
  return hash;
}

// ============================================================================
// Effect Lifecycle Helpers
// ============================================================================

bool test_effect_lifecycle(Effect* effect, MainSequence* main_seq) {
  assert(effect && "Effect pointer is null");
  assert(main_seq && "MainSequence pointer is null");

  // Check initial state
  if (effect->is_initialized) {
    return false;  // Should not be initialized yet
  }

  // Initialize effect
  effect->init(main_seq);

  // Check initialized state
  if (!effect->is_initialized) {
    return false;  // Should be initialized now
  }

  return true;  // Lifecycle test passed
}

bool test_effect_render_smoke(Effect* effect) {
  assert(effect && "Effect pointer is null");

  // Smoke test: Just call render with dummy parameters
  // If this doesn't crash, consider it a success
  // Note: This requires the effect to be initialized first
  if (!effect->is_initialized) {
    return false;  // Cannot render uninitialized effect
  }

  // We cannot actually render without a full render pass setup
  // This is a placeholder for more sophisticated render testing
  // Real render tests should use OffscreenRenderTarget

  return true;  // Smoke test passed (no crash)
}

#endif  /* !defined(STRIP_ALL) */