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// audio_test_fixture.h - RAII wrapper for AudioEngine lifecycle
// Simplifies audio test setup and teardown
#pragma once
#include "audio/audio_engine.h"
#include "audio/gen.h"
#include "audio/tracker.h"
#include "generated/assets.h"
// RAII wrapper for AudioEngine lifecycle
class AudioTestFixture {
public:
AudioTestFixture(); // Calls engine.init()
~AudioTestFixture(); // Calls engine.shutdown()
AudioEngine& engine() { return m_engine; }
// Helper: Load tracker music data
void load_music(const TrackerScore* score,
const NoteParams* samples,
const AssetId* assets,
uint32_t count);
private:
AudioEngine m_engine;
};
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