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// This file is part of the 64k demo project.
// It defines the interface for procedural texture generation.
// Used to generate texture data at runtime.

#pragma once

#include <cstdint>
#include <vector>

// Procedural generation function signature
// buffer: Pointer to RGBA8 buffer (size w * h * 4)
// w, h: Dimensions
// params: Arbitrary float parameters for the generator
typedef void (*ProcGenFunc)(uint8_t* buffer, int w, int h, const float* params,
                            int num_params);

namespace procedural {

// Example: Simple noise generator
void gen_noise(uint8_t* buffer, int w, int h, const float* params,
               int num_params);

// Example: Grid pattern
void gen_grid(uint8_t* buffer, int w, int h, const float* params,
              int num_params);

// Post-process: Make texture periodic by blending edges
// Params[0]: Border size ratio (0.0 - 0.5), default 0.1
void make_periodic(uint8_t* buffer, int w, int h, const float* params,
                   int num_params);

} // namespace procedural