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// Headless platform - time simulation without window
// Workspace: demo (shared across all workspaces)

#if defined(DEMO_HEADLESS)

#include "platform.h"
#include "stub_types.h"
#include <stdio.h>

static double g_virtual_time = 0.0;
static bool g_should_close = false;
static const double FRAME_TIME = 1.0 / 60.0;

PlatformState platform_init(bool fullscreen, int width, int height) {
  (void)fullscreen;
  g_virtual_time = 0.0;
  g_should_close = false;
  printf("[headless] Platform initialized (simulated %dx%d)\n", width, height);

  PlatformState state = {};
  state.width = width;
  state.height = height;
  state.aspect_ratio = (float)width / (float)height;
  state.window = nullptr;
  state.time = 0.0;
  state.is_fullscreen = false;
  return state;
}

void platform_shutdown(PlatformState* state) {
  (void)state;
  printf("[headless] Platform shutdown\n");
}

void platform_poll(PlatformState* state) {
  (void)state;
  g_virtual_time += FRAME_TIME;
}

bool platform_should_close(PlatformState* state) {
  (void)state;
  return g_should_close;
}

void platform_toggle_fullscreen(PlatformState* state) {
  (void)state;
}

WGPUSurface platform_create_wgpu_surface(WGPUInstance instance,
                                         PlatformState* state) {
  (void)instance;
  (void)state;
  return nullptr;
}

double platform_get_time() {
  return g_virtual_time;
}

#endif // DEMO_HEADLESS