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// Handles windowing, input, and native surface creation.
// Consolidates platform-specific shims for WebGPU.
#pragma once
#include <cstdint>
#include <cstring>
// WebGPU specific headers and shims
#if defined(DEMO_CROSS_COMPILE_WIN32)
#include <webgpu/webgpu.h>
#include <webgpu/wgpu.h>
#define WGPUOptionalBool_True true
#define WGPUOptionalBool_False false
#define WGPUSType_ShaderSourceWGSL WGPUSType_ShaderModuleWGSLDescriptor
#define WGPU_DEPTH_SLICE_UNDEFINED 0xffffffff
#define WGPUSurfaceGetCurrentTextureStatus_SuccessOptimal \
WGPUSurfaceGetCurrentTextureStatus_Success
#define WGPUSurfaceGetCurrentTextureStatus_SuccessSuboptimal \
WGPUSurfaceGetCurrentTextureStatus_Success
#define WGPUCallbackMode_WaitAnyOnly 0
typedef WGPUShaderModuleWGSLDescriptor WGPUShaderSourceWGSL;
static inline const char* str_view(const char* str) {
return str;
}
static inline const char* label_view(const char* str) {
return str;
}
static inline void platform_wgpu_wait_any(WGPUInstance instance) {
wgpuInstanceProcessEvents(instance);
}
static inline void
platform_wgpu_set_error_callback(WGPUDevice device,
WGPUErrorCallback callback) {
wgpuDeviceSetUncapturedErrorCallback(device, callback, nullptr);
}
#else
#include <webgpu.h>
#include <wgpu.h>
static inline WGPUStringView str_view(const char* str) {
if (!str)
return {nullptr, 0};
return {str, strlen(str)};
}
static inline WGPUStringView label_view(const char* str) {
#if !defined(STRIP_ALL)
if (!str)
return {nullptr, 0};
return {str, strlen(str)};
#else
(void)str;
return {nullptr, 0};
#endif
}
static inline void platform_wgpu_wait_any(WGPUInstance instance) {
wgpuInstanceWaitAny(instance, 0, nullptr, 0);
}
static inline void
platform_wgpu_set_error_callback(WGPUDevice device,
WGPUUncapturedErrorCallback callback) {
// Handled in descriptor for new API, but provided for compatibility if needed
// elsewhere
}
#endif
// Forward declare GLFWwindow to avoid including the full header here.
struct GLFWwindow;
struct PlatformState {
GLFWwindow* window = nullptr;
int width = 1280;
int height = 720;
float aspect_ratio = 1.0f;
double time = 0.0;
bool is_fullscreen = false;
// Store windowed geometry for fullscreen toggle
int windowed_x = 0, windowed_y = 0, windowed_w = 0, windowed_h = 0;
};
// Refactored platform API
PlatformState platform_init(bool fullscreen, int width, int height);
void platform_shutdown(PlatformState* state);
void platform_poll(PlatformState* state);
bool platform_should_close(PlatformState* state);
void platform_toggle_fullscreen(PlatformState* state);
// WebGPU specific surface creation
WGPUSurface platform_create_wgpu_surface(WGPUInstance instance,
PlatformState* state);
// Global time query (if needed without state)
double platform_get_time();
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