summaryrefslogtreecommitdiff
path: root/src/main.cpp
blob: c1e27899bca93bdcac52c4a50c14155f7800e67f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
#include "platform.h"
#include "gpu/gpu.h"
#include "audio/audio.h"
#include "audio/synth.h"
#include "util/math.h"
#include <string.h>
#include <math.h>

#define DEMO_BPM 120.0f
#define SECONDS_PER_BEAT (60.0f / DEMO_BPM)
#define SPEC_FRAMES 16

static float g_spec_buffer_a[SPEC_FRAMES * DCT_SIZE];
static float g_spec_buffer_b[SPEC_FRAMES * DCT_SIZE];

void generate_tone(float* buffer, float freq) {
    memset(buffer, 0, SPEC_FRAMES * DCT_SIZE * sizeof(float));
    for (int frame = 0; frame < SPEC_FRAMES; ++frame) {
        float* spec_frame = buffer + frame * DCT_SIZE;
        float amplitude = powf(1.0f - (float)frame / SPEC_FRAMES, 2.0f);
        
        int bin = (int)(freq / (32000.0f / 2.0f) * DCT_SIZE);
        if (bin > 0 && bin < DCT_SIZE) {
            spec_frame[bin] = amplitude;
        }
    }
}

int main() {
    platform_init();
    gpu_init(platform_get_window());
    audio_init();

    generate_tone(g_spec_buffer_a, 440.0f); // A4
    generate_tone(g_spec_buffer_b, 880.0f); // A5
    
    Spectrogram spec = { g_spec_buffer_a, g_spec_buffer_b, SPEC_FRAMES };
    int tone_id = synth_register_spectrogram(&spec);

    double last_beat_time = 0.0;
    int beat_count = 0;

    while (!platform_should_close()) {
        platform_poll();

        double current_time = platform_get_time();
        if (current_time - last_beat_time > SECONDS_PER_BEAT) {
            synth_trigger_voice(tone_id, 0.5f, 0.0f);
            last_beat_time = current_time;
            beat_count++;

            if (beat_count == 8) {
                // Time to update the sound!
                float* back_buffer = synth_begin_update(tone_id);
                if (back_buffer) {
                    generate_tone(back_buffer, 220.0f); // A3
                    synth_commit_update(tone_id);
                }
            }
        }
        
        gpu_draw();
        audio_update();
    }

    audio_shutdown();
    gpu_shutdown();
    platform_shutdown();
    return 0;
}