blob: f481466bd02346806928c2ad50298e2753aa2aa5 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
|
struct Uniforms {
audio_peak : f32,
};
@group(0) @binding(0) var<uniform> uniforms : Uniforms;
@vertex
fn vs_main(@builtin(vertex_index) vertex_index: u32) -> @builtin(position) vec4<f32> {
let num_sides = 7.0;
let angle = f32(vertex_index) * 2.0 * PI / num_sides;
// Base size and pulsating scale based on audio peak
let base_scale = 0.5;
let pulse_scale = 0.2 * uniforms.audio_peak;
let scale = base_scale + pulse_scale;
// Vertices for a heptagon (fan from center)
if (vertex_index == 0) { return vec4<f32>(0.0, 0.0, 0.0, 1.0); } // Center
else { // Subsequent points connect to the center and previous point
let angle = f32(vertex_index) * 2.0 * PI / num_sides;
let x = scale * cos(angle);
let y = scale * sin(angle);
return vec4<f32>(x, y, 0.0, 1.0);
}
}
@fragment
fn fs_main() -> @location(0) vec4<f32> {
// Simple color, maybe with a hue shift based on audio peak
let hue = uniforms.audio_peak * 0.5; // Adjust as needed for desired color range
let r = sin(hue + 0.0) * 0.5 + 0.5;
let g = sin(hue + 2.0) * 0.5 + 0.5;
let b = sin(hue + 4.0) * 0.5 + 0.5;
return vec4<f32>(r, g, b, 1.0);
}
|