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// This file is part of the 64k demo project.
// GPU rendering system interface.

#pragma once

#include "platform/platform.h"

struct PlatformState;

struct GpuContext {
  WGPUDevice device;
  WGPUQueue queue;
  WGPUTextureFormat format;
};

struct GpuBuffer {
  WGPUBuffer buffer;
  size_t size;
};

struct ComputePass {
  WGPUComputePipeline pipeline;
  WGPUBindGroup bind_group;
  uint32_t workgroup_size_x;
  uint32_t workgroup_size_y;
  uint32_t workgroup_size_z;
};

struct RenderPass {
  WGPURenderPipeline pipeline;
  WGPUBindGroup bind_group;
  uint32_t vertex_count;
  uint32_t instance_count;
};

void gpu_init(PlatformState* platform_state);
void gpu_draw(float audio_peak, float aspect_ratio, float time, float beat_time,
              float beat_phase);
void gpu_resize(int width, int height);
void gpu_shutdown();

WGPUSurface gpu_get_surface();

const GpuContext* gpu_get_context();

struct ResourceBinding {
  GpuBuffer buffer;
  WGPUBufferBindingType type;
};

inline void gpu_init_color_attachment(WGPURenderPassColorAttachment& attachment,
                                      WGPUTextureView view) {
  attachment.view = view;
  attachment.loadOp = WGPULoadOp_Clear;
  attachment.storeOp = WGPUStoreOp_Store;
  attachment.clearValue = {0.0f, 0.0f, 0.0f, 1.0f};
#if !defined(DEMO_CROSS_COMPILE_WIN32)
  attachment.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED;
#endif
}

struct TextureWithView {
  WGPUTexture texture;
  WGPUTextureView view;
};

#if defined(DEMO_CROSS_COMPILE_WIN32)
using GpuTextureCopyInfo = WGPUImageCopyTexture;
using GpuTextureDataLayout = WGPUTextureDataLayout;
#else
using GpuTextureCopyInfo = WGPUTexelCopyTextureInfo;
using GpuTextureDataLayout = WGPUTexelCopyBufferLayout;
#endif

GpuBuffer gpu_create_buffer(WGPUDevice device, size_t size, uint32_t usage,
                            const void* data = nullptr);
TextureWithView gpu_create_texture_2d(WGPUDevice device, uint32_t width,
                                      uint32_t height, WGPUTextureFormat format,
                                      WGPUTextureUsage usage,
                                      uint32_t mip_levels = 1);
TextureWithView gpu_create_storage_texture_2d(WGPUDevice device, uint32_t width,
                                              uint32_t height,
                                              WGPUTextureFormat format);
TextureWithView gpu_create_post_process_texture(WGPUDevice device,
                                                uint32_t width, uint32_t height,
                                                WGPUTextureFormat format);
WGPUTextureView gpu_create_mip_view(WGPUTexture texture,
                                    WGPUTextureFormat format,
                                    uint32_t mip_level);
WGPUTextureView gpu_create_texture_view_2d(WGPUTexture texture,
                                           WGPUTextureFormat format,
                                           uint32_t mip_levels = 1);
ComputePass gpu_create_compute_pass(WGPUDevice device, const char* shader_code,
                                    ResourceBinding* bindings,
                                    int num_bindings);
RenderPass
gpu_create_render_pass(WGPUDevice device,
                       WGPUTextureFormat format, // Needed for render pipeline
                       const char* shader_code, ResourceBinding* bindings,
                       int num_bindings);