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#include "gpu.h"
#include "platform.h"
#include <GLFW/glfw3.h>
#include <webgpu.h>
#include <wgpu.h>
#include <algorithm>
#include <cassert>
#include <cstring>
#include <iostream>
#include <vector>
static WGPUInstance g_instance = nullptr;
static WGPUAdapter g_adapter = nullptr;
static WGPUDevice g_device = nullptr;
static WGPUQueue g_queue = nullptr;
static WGPUSurface g_surface = nullptr;
static WGPUSurfaceConfiguration g_config = {};
static WGPURenderPipeline g_render_pipeline = nullptr;
static WGPUBuffer g_uniform_buffer = nullptr;
static WGPUBindGroup g_bind_group = nullptr;
static WGPUStringView str_view(const char *str) {
if (!str) return {nullptr, 0};
return {str, strlen(str)};
}
static void handle_request_adapter(WGPURequestAdapterStatus status,
WGPUAdapter adapter, WGPUStringView message,
void *userdata1, void *userdata2) {
if (status == WGPURequestAdapterStatus_Success) {
*((WGPUAdapter *)userdata1) = adapter;
} else {
printf("Request adapter failed: %.*s\n", (int)message.length, message.data);
}
}
static void handle_request_device(WGPURequestDeviceStatus status,
WGPUDevice device, WGPUStringView message,
void *userdata1, void *userdata2) {
if (status == WGPURequestDeviceStatus_Success) {
*((WGPUDevice *)userdata1) = device;
} else {
printf("Request device failed: %.*s\n", (int)message.length, message.data);
}
}
static void handle_device_error(WGPUDevice const *device, WGPUErrorType type,
WGPUStringView message, void *userdata1,
void *userdata2) {
printf("WebGPU Error: %.*s\n", (int)message.length, message.data);
}
const char *shader_wgsl_code = R"(
struct Uniforms {
audio_peak : f32,
};
@group(0) @binding(0) var<uniform> uniforms : Uniforms;
@vertex
fn vs_main(@builtin(vertex_index) vertex_index: u32) -> @builtin(position) vec4<f32> {
let PI = 3.14159265;
let num_sides = 7.0;
let base_scale = 0.5;
let pulse_scale = 0.2 * uniforms.audio_peak;
let scale = base_scale + pulse_scale;
let tri_idx = f32(vertex_index / 3u);
let sub_idx = vertex_index % 3u;
if (sub_idx == 0u) {
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
}
let i = tri_idx + f32(sub_idx - 1u);
let angle = i * 2.0 * PI / num_sides;
let x = scale * cos(angle);
let y = scale * sin(angle);
return vec4<f32>(x, y, 0.0, 1.0);
}
@fragment
fn fs_main() -> @location(0) vec4<f32> {
let hue = uniforms.audio_peak * 0.5;
let r = sin(hue + 0.0) * 0.5 + 0.5;
let g = sin(hue + 2.0) * 0.5 + 0.5;
let b = sin(hue + 4.0) * 0.5 + 0.5;
return vec4<f32>(r, g, b, 1.0);
}
)";
void gpu_init(GLFWwindow *window) {
g_instance = wgpuCreateInstance(nullptr);
assert(g_instance);
g_surface = platform_create_wgpu_surface(g_instance);
assert(g_surface);
WGPURequestAdapterOptions adapter_opts = {};
adapter_opts.compatibleSurface = g_surface;
adapter_opts.powerPreference = WGPUPowerPreference_HighPerformance;
wgpuInstanceRequestAdapter(
g_instance, &adapter_opts,
{nullptr, WGPUCallbackMode_WaitAnyOnly, handle_request_adapter, &g_adapter,
nullptr});
while (!g_adapter) {
wgpuInstanceWaitAny(g_instance, 0, nullptr, 0);
}
WGPUDeviceDescriptor device_desc = {};
device_desc.label = str_view("Demo Device");
device_desc.uncapturedErrorCallbackInfo.callback = handle_device_error;
wgpuAdapterRequestDevice(
g_adapter, &device_desc,
{nullptr, WGPUCallbackMode_WaitAnyOnly, handle_request_device, &g_device,
nullptr});
while (!g_device) {
wgpuInstanceWaitAny(g_instance, 0, nullptr, 0);
}
g_queue = wgpuDeviceGetQueue(g_device);
WGPUSurfaceCapabilities caps = {};
wgpuSurfaceGetCapabilities(g_surface, g_adapter, &caps);
WGPUTextureFormat swap_chain_format = caps.formats[0];
WGPUShaderSourceWGSL wgsl_src = {};
wgsl_src.chain.sType = WGPUSType_ShaderSourceWGSL;
wgsl_src.code = str_view(shader_wgsl_code);
WGPUShaderModuleDescriptor shader_module_desc = {};
shader_module_desc.nextInChain = &wgsl_src.chain;
shader_module_desc.label = str_view("Demo Shader");
WGPUShaderModule shader_module =
wgpuDeviceCreateShaderModule(g_device, &shader_module_desc);
WGPUBufferDescriptor uniform_buffer_desc = {};
uniform_buffer_desc.label = str_view("Uniform Buffer");
uniform_buffer_desc.usage = WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst;
uniform_buffer_desc.size = sizeof(float);
g_uniform_buffer = wgpuDeviceCreateBuffer(g_device, &uniform_buffer_desc);
WGPUBindGroupLayoutEntry bgl_entry = {};
bgl_entry.binding = 0;
bgl_entry.visibility = WGPUShaderStage_Vertex | WGPUShaderStage_Fragment;
bgl_entry.buffer.type = WGPUBufferBindingType_Uniform;
bgl_entry.buffer.minBindingSize = sizeof(float);
WGPUBindGroupLayoutDescriptor bgl_desc = {};
bgl_desc.entryCount = 1;
bgl_desc.entries = &bgl_entry;
WGPUBindGroupLayout bind_group_layout =
wgpuDeviceCreateBindGroupLayout(g_device, &bgl_desc);
WGPUBindGroupEntry bg_entry = {};
bg_entry.binding = 0;
bg_entry.buffer = g_uniform_buffer;
bg_entry.size = sizeof(float);
WGPUBindGroupDescriptor bg_desc = {};
bg_desc.layout = bind_group_layout;
bg_desc.entryCount = 1;
bg_desc.entries = &bg_entry;
g_bind_group = wgpuDeviceCreateBindGroup(g_device, &bg_desc);
WGPUPipelineLayoutDescriptor pl_desc = {};
pl_desc.bindGroupLayoutCount = 1;
pl_desc.bindGroupLayouts = &bind_group_layout;
WGPUPipelineLayout pipeline_layout =
wgpuDeviceCreatePipelineLayout(g_device, &pl_desc);
WGPUColorTargetState color_target = {};
color_target.format = swap_chain_format;
color_target.writeMask = WGPUColorWriteMask_All;
WGPUFragmentState fragment_state = {};
fragment_state.module = shader_module;
fragment_state.entryPoint = str_view("fs_main");
fragment_state.targetCount = 1;
fragment_state.targets = &color_target;
WGPURenderPipelineDescriptor pipeline_desc = {};
pipeline_desc.layout = pipeline_layout;
pipeline_desc.vertex.module = shader_module;
pipeline_desc.vertex.entryPoint = str_view("vs_main");
pipeline_desc.primitive.topology = WGPUPrimitiveTopology_TriangleList;
pipeline_desc.multisample.count = 1;
pipeline_desc.multisample.mask = 0xFFFFFFFF;
pipeline_desc.fragment = &fragment_state;
g_render_pipeline = wgpuDeviceCreateRenderPipeline(g_device, &pipeline_desc);
int width, height;
glfwGetFramebufferSize(window, &width, &height);
g_config.device = g_device;
g_config.format = swap_chain_format;
g_config.width = width;
g_config.height = height;
g_config.presentMode = WGPUPresentMode_Fifo;
g_config.alphaMode = WGPUCompositeAlphaMode_Opaque;
wgpuSurfaceConfigure(g_surface, &g_config);
}
void gpu_draw(float audio_peak) {
WGPUSurfaceTexture surface_texture;
wgpuSurfaceGetCurrentTexture(g_surface, &surface_texture);
if (surface_texture.status != WGPUSurfaceGetCurrentTextureStatus_SuccessOptimal &&
surface_texture.status != WGPUSurfaceGetCurrentTextureStatus_SuccessSuboptimal)
return;
WGPUTextureView view = wgpuTextureCreateView(surface_texture.texture, nullptr);
wgpuQueueWriteBuffer(g_queue, g_uniform_buffer, 0, &audio_peak, sizeof(float));
WGPUCommandEncoderDescriptor encoder_desc = {};
WGPUCommandEncoder encoder =
wgpuDeviceCreateCommandEncoder(g_device, &encoder_desc);
WGPURenderPassColorAttachment color_attachment = {};
color_attachment.view = view;
color_attachment.loadOp = WGPULoadOp_Clear;
color_attachment.storeOp = WGPUStoreOp_Store;
color_attachment.clearValue = {0.1, 0.2, 0.3, 1.0};
WGPURenderPassDescriptor render_pass_desc = {};
render_pass_desc.colorAttachmentCount = 1;
render_pass_desc.colorAttachments = &color_attachment;
WGPURenderPassEncoder pass =
wgpuCommandEncoderBeginRenderPass(encoder, &render_pass_desc);
wgpuRenderPassEncoderSetPipeline(pass, g_render_pipeline);
wgpuRenderPassEncoderSetBindGroup(pass, 0, g_bind_group, 0, nullptr);
// Drawing a heptagon with TriangleList: 7 triangles * 3 vertices = 21
wgpuRenderPassEncoderDraw(pass, 21, 1, 0, 0);
wgpuRenderPassEncoderEnd(pass);
WGPUCommandBufferDescriptor cmd_desc = {};
WGPUCommandBuffer commands = wgpuCommandEncoderFinish(encoder, &cmd_desc);
wgpuQueueSubmit(g_queue, 1, &commands);
wgpuSurfacePresent(g_surface);
wgpuTextureViewRelease(view);
wgpuTextureRelease(surface_texture.texture);
}
void gpu_shutdown() {}
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