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path: root/src/gpu/effects/vignette_effect.cc
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// This file is part of the 64k demo project.
// It implements the VignetteEffect.

#include "gpu/demo_effects.h"
#include "gpu/gpu.h"

VignetteEffect::VignetteEffect(const GpuContext& ctx)
    : VignetteEffect(ctx, VignetteParams()) {}

VignetteEffect::VignetteEffect(const GpuContext& ctx,
                               const VignetteParams& params)
    : PostProcessEffect(ctx), params_(params) {
  uniforms_.init(ctx_.device);
  pipeline_ = create_post_process_pipeline(ctx_.device, ctx_.format,
                                           vignette_shader_wgsl);
}

void VignetteEffect::render(WGPURenderPassEncoder pass, float t, float b,
                            float i, float a) {
  VignetteUniforms u = {
      .time = t,
      .beat = b,
      .intensity = i,
      .aspect_ratio = a,
      .width = (float)width_,
      .height = (float)height_,
      .radius = params_.radius,
      .softness = params_.softness,
  };
  uniforms_.update(ctx_.queue, u);
  PostProcessEffect::render(pass, t, b, i, a);
}

void VignetteEffect::update_bind_group(WGPUTextureView v) {
  pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, v, uniforms_.get());
}