summaryrefslogtreecommitdiff
path: root/src/gpu/effects/vignette_effect.cc
blob: bba03720ed04b85599968b1afffc8f6101b70bb6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
// This file is part of the 64k demo project.
// It implements the VignetteEffect.

#include "gpu/demo_effects.h"
#include "gpu/effects/post_process_helper.h"
#include "gpu/gpu.h"

VignetteEffect::VignetteEffect(const GpuContext& ctx)
    : VignetteEffect(ctx, VignetteParams()) {
}

VignetteEffect::VignetteEffect(const GpuContext& ctx,
                               const VignetteParams& params)
    : PostProcessEffect(ctx), params_(params) {
  params_buffer_.init(ctx_.device);
  pipeline_ = create_post_process_pipeline(ctx_.device, ctx_.format,
                                           vignette_shader_wgsl);
}

void VignetteEffect::render(WGPURenderPassEncoder pass, float t, float b,
                            float i, float a) {
  const CommonPostProcessUniforms u = {
      .resolution = {(float)width_, (float)height_},
      .aspect_ratio = a,
      .time = t,
      .beat = b,
      .audio_intensity = i,
  };
  uniforms_.update(ctx_.queue, u);
  params_buffer_.update(ctx_.queue, params_);
  PostProcessEffect::render(pass, t, b, i, a);
}

void VignetteEffect::update_bind_group(WGPUTextureView v) {
  pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, v, uniforms_.get(),
                       params_buffer_.get());
}