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path: root/src/gpu/effects/solarize_effect.cc
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// This file is part of the 64k demo project.
// It implements the SolarizeEffect.

#include "gpu/demo_effects.h"
#include "gpu/gpu.h"

// --- SolarizeEffect ---
SolarizeEffect::SolarizeEffect(const GpuContext& ctx) : PostProcessEffect(ctx) {
  pipeline_ = create_post_process_pipeline(ctx_.device, ctx_.format,
                                           solarize_shader_wgsl);
}
void SolarizeEffect::render(WGPURenderPassEncoder pass, float t, float b,
                            float i, float a) {
  const CommonPostProcessUniforms u = {
      .resolution = {(float)width_, (float)height_},
      .aspect_ratio = a,
      .time = t,
      .beat = b,
      .audio_intensity = i,
  };
  uniforms_.update(ctx_.queue, u);
  PostProcessEffect::render(pass, t, b, i, a);
}
void SolarizeEffect::update_bind_group(WGPUTextureView v) {
  pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, v, uniforms_.get(),
                       {});
}