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// This file is part of the 64k demo project.
// It implements the SolarizeEffect.
#include "gpu/demo_effects.h"
#include "gpu/gpu.h"
// --- SolarizeEffect ---
SolarizeEffect::SolarizeEffect(const GpuContext& ctx) : PostProcessEffect(ctx) {
pipeline_ = create_post_process_pipeline(ctx_.device, ctx_.format,
solarize_shader_wgsl);
}
void SolarizeEffect::render(WGPURenderPassEncoder pass, float t, float b,
float i, float a) {
const CommonPostProcessUniforms u = {
.resolution = {(float)width_, (float)height_},
.aspect_ratio = a,
.time = t,
.beat = b,
.audio_intensity = i,
};
uniforms_.update(ctx_.queue, u);
PostProcessEffect::render(pass, t, b, i, a);
}
void SolarizeEffect::update_bind_group(WGPUTextureView v) {
pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, v, uniforms_.get(),
{});
}
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