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// This file is part of the 64k demo project.
// Scene1 effect - ShaderToy conversion (raymarching scene)
#ifndef SCENE1_EFFECT_H_
#define SCENE1_EFFECT_H_
#include "gpu/effect.h"
class Scene1Effect : public Effect {
public:
Scene1Effect(const GpuContext& ctx);
void render(WGPURenderPassEncoder pass, float time, float beat,
float intensity, float aspect_ratio) override;
private:
RenderPass pass_;
};
#endif /* SCENE1_EFFECT_H_ */
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