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// This file is part of the 64k demo project.
// It declares helper functions for post-processing effects.
#pragma once
#include "gpu/gpu.h"
// Standard post-process bind group layout (group 0):
#define PP_BINDING_SAMPLER 0 // Sampler for input texture
#define PP_BINDING_TEXTURE 1 // Input texture (previous render pass)
#define PP_BINDING_UNIFORMS 2 // Custom uniforms buffer
// Helper to create a standard post-processing pipeline
// Uniforms are accessible to both vertex and fragment shaders
WGPURenderPipeline create_post_process_pipeline(WGPUDevice device,
WGPUTextureFormat format,
const char* shader_code);
// Helper to update bind group for post-processing effects
void pp_update_bind_group(WGPUDevice device, WGPURenderPipeline pipeline,
WGPUBindGroup* bind_group, WGPUTextureView input_view,
GpuBuffer uniforms);
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