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// This file is part of the 64k demo project.
// It implements the PassthroughEffect.
#include "gpu/demo_effects.h"
#include "gpu/gpu.h"
// --- PassthroughEffect ---
PassthroughEffect::PassthroughEffect(WGPUDevice device, WGPUQueue queue,
WGPUTextureFormat format)
: PostProcessEffect(device, queue) {
uniforms_ =
gpu_create_buffer(device_, sizeof(float) * 6,
WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst);
pipeline_ =
create_post_process_pipeline(device_, format, passthrough_shader_wgsl);
}
void PassthroughEffect::update_bind_group(WGPUTextureView input_view) {
struct {
float t, b, i, a, w, h;
} u = {0, 0, 0, 0, (float)width_, (float)height_};
wgpuQueueWriteBuffer(queue_, uniforms_.buffer, 0, &u, sizeof(u));
pp_update_bind_group(device_, pipeline_, &bind_group_, input_view, uniforms_);
}
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