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// This file is part of the 64k demo project.
// It defines the Hybrid3DEffect, integrating the 3D renderer into the demo timeline.
#pragma once
#include "gpu/effect.h"
#include "3d/renderer.h"
#include "3d/scene.h"
#include "3d/camera.h"
class Hybrid3DEffect : public Effect {
public:
Hybrid3DEffect();
virtual ~Hybrid3DEffect() override = default;
void init(WGPUDevice device, WGPUQueue queue, int width, int height) override;
void render(WGPURenderPassEncoder pass, float time, float beat, float alpha) override;
private:
Renderer3D renderer_;
Scene scene_;
Camera camera_;
WGPUDevice device_ = nullptr;
WGPUQueue queue_ = nullptr;
int width_ = 0;
int height_ = 0;
};
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