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// This file is part of the 64k demo project.
// It defines the Hybrid3DEffect, integrating the 3D renderer into the demo
// timeline.
#pragma once
#include "3d/camera.h"
#include "3d/renderer.h"
#include "3d/scene.h"
#include "gpu/effect.h"
#include "gpu/texture_manager.h"
class Hybrid3DEffect : public Effect {
public:
Hybrid3DEffect(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format);
virtual ~Hybrid3DEffect() override = default;
void init(MainSequence* demo) override;
void render(WGPURenderPassEncoder pass, float time, float beat,
float intensity, float aspect_ratio) override;
void resize(int width, int height) override;
private:
Renderer3D renderer_;
TextureManager texture_manager_;
Scene scene_;
Camera camera_;
int width_ = 1280;
int height_ = 720;
};
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