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path: root/src/gpu/effects/hybrid_3d_effect.h
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// This file is part of the 64k demo project.
// It defines the Hybrid3DEffect, integrating the 3D renderer into the demo
// timeline.

#pragma once

#include "3d/camera.h"
#include "3d/renderer.h"
#include "3d/scene.h"
#include "gpu/effect.h"
#include "gpu/texture_manager.h"

class Hybrid3DEffect : public Effect {
 public:
  Hybrid3DEffect(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format);
  virtual ~Hybrid3DEffect() override = default;

  void init(MainSequence* demo) override;
  void render(WGPURenderPassEncoder pass, float time, float beat,
              float intensity, float aspect_ratio) override;

 private:
  Renderer3D renderer_;
  TextureManager texture_manager_;
  Scene scene_;
  Camera camera_;
  int width_ = 1280;
  int height_ = 720;
};